Talk:Info overlay accessor: Difference between revisions
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Don't you think there's something missing here and in the new Orange Box SDK ? I can't find this one in my entity list, it is used for changing the overlays on the walls and floors when you push a button in Portal. The line that switch from blue to orange to indicate that something was activated. I don't understand how it is supposed to work, even with decompiled Portal maps.. --[[User:NykO18|NykO18]] 17:44, 14 Nov 2007 (PST) | Don't you think there's something missing here and in the new Orange Box SDK ? I can't find this one in my entity list, it is used for changing the overlays on the walls and floors when you push a button in Portal. The line that switch from blue to orange to indicate that something was activated. I don't understand how it is supposed to work, even with decompiled Portal maps.. --[[User:NykO18|NykO18]] 17:44, 14 Nov 2007 (PST) | ||
:I'm guessing Valve wants us to think "The Info_overlay_accessor is a lie." --[[User:Frostbite|Frostbite]] 17:47, 14 Nov 2007 (PST) |
Revision as of 18:47, 14 November 2007
Don't you think there's something missing here and in the new Orange Box SDK ? I can't find this one in my entity list, it is used for changing the overlays on the walls and floors when you push a button in Portal. The line that switch from blue to orange to indicate that something was activated. I don't understand how it is supposed to work, even with decompiled Portal maps.. --NykO18 17:44, 14 Nov 2007 (PST)
- I'm guessing Valve wants us to think "The Info_overlay_accessor is a lie." --Frostbite 17:47, 14 Nov 2007 (PST)