Talk:Team score with brushes: Difference between revisions

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(Cleanup and Article Name/move)
 
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==Cleanup and Move==
==Cleanup and Move==
I recommend, due to the subject matter of this article, that it be moved to [[Team Games in HL2DM]] or similar. While the main gist of the article involves using brush-based entities (triggers), it's entirely possible to make this work using a custom prop (or even existing ones). Additionally, the game_score entity is point based. The main purpose of the article is to show how to implement a team scoring system without modding HL2DM. Also, it distinguish it from the other sections (programming) it should be linked somewhere or categorized under level design/multiplayer. [[User:Hectate|Hectate]] 06:44, 14 Nov 2007 (PST)
I recommend, due to the subject matter of this article, that it be moved to [[Team Games in HL2DM]] or similar. While the main gist of the article involves using brush-based entities (triggers), it's entirely possible to make this work using a custom prop (or even existing ones). Additionally, the game_score entity is point based. The main purpose of the article is to show how to implement a team scoring system without modding HL2DM. Also, it distinguish it from the other sections (programming) it should be linked somewhere or categorized under level design/multiplayer. [[User:Hectate|Hectate]] 06:44, 14 Nov 2007 (PST)
:I'm going to go ahead and move this to [[Team scores in deathmatch]] and add the correct categorization. Be '''bold''' after all, no? Anyway, I'm also going to get some screenshots of the process, and perhaps even a sample map that people can review. If you have any protests or recommendations, speak now or be forced to edit it back later :) [[User:Hectate|Hectate]] 07:05, 14 Nov 2007 (PST)

Revision as of 08:05, 14 November 2007

Cleanup and Move

I recommend, due to the subject matter of this article, that it be moved to Team Games in HL2DM or similar. While the main gist of the article involves using brush-based entities (triggers), it's entirely possible to make this work using a custom prop (or even existing ones). Additionally, the game_score entity is point based. The main purpose of the article is to show how to implement a team scoring system without modding HL2DM. Also, it distinguish it from the other sections (programming) it should be linked somewhere or categorized under level design/multiplayer. Hectate 06:44, 14 Nov 2007 (PST)

I'm going to go ahead and move this to Team scores in deathmatch and add the correct categorization. Be bold after all, no? Anyway, I'm also going to get some screenshots of the process, and perhaps even a sample map that people can review. If you have any protests or recommendations, speak now or be forced to edit it back later :) Hectate 07:05, 14 Nov 2007 (PST)