VGUI Screen: Difference between revisions
		
		
		
		
		
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 Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.
Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.
		
	
| C4terDarge (talk | contribs) No edit summary | m (spam) | ||
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| {{wrongtitle|title=vgui_screen}} | {{wrongtitle|title=vgui_screen}} | ||
| == Entity description == | == Entity description == | ||
Revision as of 16:28, 12 November 2007
Entity description
A VGUI screen. Useful for in-world monitors.
 Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.
Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv angles
- panelname <string>
- Name of the panel to use. This is not a filename.
- overlaymaterial <string>
- Name of a material to overlay over the top of the VGUI screen.
 Note:This material must write Z for the VGUI screen to work. Note:This material must write Z for the VGUI screen to work.
- width <integer>
- Width of the panel in units.
- height <integer>
- Height of the panel in units.
Inputs
- Template:I targetname
- Template:I parentname
- SetActive
- Make the vgui screen visible.
- SetInactive
- Make the vgui screen invisible.