Synergy: Difference between revisions

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[[Category:HL2 Third Party Mods]]
[[Category:Multiplayer Mods]]
{{BetaModSmall|engine=Source|download=http://planetdawson.com/synergy}}
{{BetaModSmall|engine=Source|download=http://planetdawson.com/synergy}}
{{hl2}} '''Synergy''' focuses on offering players a rich coop experience for Half-Life 2. Since Beta 2.0, the mod also supports some additional game modes, of Teamplay (CTF, LMS, etc.) and Deathmatch variety.


==Overview==
== Overview ==
Synergy focuses on giving players coop for Half-Life 2 and since Beta 2.0, some other gamemodes have been added into Synergy:  Teams (Teamplay, CTF, Last Team Standing) and Deathmatch (Classic, Last Man Standing) and a new one.
Get together with your friends and complete individual levels or a series of levels, using all new weapons against new [[NPC]]s. Or if you want to get competitive, play it in Deathmatch or Teamplay game modes. In Teamplay, you play for either Combine or Rebel team, fighting alongside friendly NPCs and players against the opposing team.


Get together with your friends and complete individual levels or series of levels, using all new weapons against new NPCs. Or if you want to get competitive, play the Deathmatch or Teamplay gamemodesIn Teamplay games, you join either the Combine or Rebel team, fighting with friendly NPCs and players against the opposing team.
To support a greater range of level scenarios, the mod provides level designers with several extra customization options, such as custom player model system, custom NPC support, etc. Synergy allows level creators to script up their own story and/or mission objectives. Each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP and so on.


The mod features many new customization options for level creators (custom player model system, custom NPC support, etc.), to provide more variety in levels. 
== Features ==
Synergy lets level creators write up their own story and/or mission objectives.  Each level can be different with different objectives:  rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP and so on.
* Multi-passenger vehicles
 
* Half-Life 2 campaign co-op
==History==
* Dynamic player checkpoints
Before the mod was named "Synergy", it actually had two separate names:  "Dev Coop" and "DC Coop 2". 
* Simple voting system
At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six people working on their mod.  They also had a Half-Life mod, named DC Coop. 
* Player class system
Both parties met and realised the possibilities of a merge.  Today, the mod is known as Synergy and development couldn't be better:  we've got a public Beta up for download and we're still working on improvements, updates and features. 
Synergy started out as a strictly co-op only mod (in Beta 1.0) and now Synergy Beta 2.0 (and up) has shifted around a bit and turned into a multi-gameplay mod with many customization capabilities for level designers.
 
==Features==
* Multi-Passenger Vehicles
* Half-Life 2 Campaign Coop
* Dynamic Player Checkpoints
* Simple Voting System
* Player Class System
* Compiled level entity modification (use of "MCF" files)
* Compiled level entity modification (use of "MCF" files)
* NPC Lag Compensation
* NPC lag compensation
* NPC Customization ("CSFs")
* NPC customization ("CSFs")
* New entities for gameplay rules
* New entities for gameplay rules
* Custom Player Model support (like Half-Life Deathmatch)
* Custom player model support (e.g. Half-Life: Deathmatch)
* Custom Soundscripts Support
* Custom sound scripts support
* New levels, character models, skins, ...
* New levels, character models, skins, ...
* New weapons (such as Flaregun and melee weapons)
* New weaponry (such as Flaregun and melee weapons)
* Hand Pickups
* Hand pickups
* New player character animations
* New player character animations
* Player Command Menu
* Player command menu
* More coming...
* And more coming...


==Release Dates==
== Development history ==
Before the mod was given its current name, it went through two more names - Dev Coop and DC Coop 2 - which also highlight the different stages of development.
 
At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six active contributors. They also had a Half-Life mod named DC Coop. When the two parties eventually met, a successful merger was realized.
 
Today, the mod is known as Synergy and the development couldn't have been better. We've got a public beta version available up for download and we're continuing to work on improvements, updates and features. While Synergy originally started out as a co-op-only mod (Beta 1.0), it has since (Beta 2.0+) shifted around a bit and turned into a multi-gameplay mod with many custom features for level designers.
 
== Release information ==
* Beta 1.0 - September 8, 2005
* Beta 1.0 - September 8, 2005
* Beta 2.0 - November 18, 2006
* Beta 2.0 - November 18, 2006
Line 47: Line 43:
* Beta 2.6 - October 26, 2007
* Beta 2.6 - October 26, 2007


==Version Information==
== Media ==
Current version: Beta 2.6
Our main media galleries can be found at the following two locations:
* [http://planetdawson.com/synergy/index.php?cp=media Media Gallery] on the official website.
* [http://mods.moddb.com/5202/synergy/image-gallery/ Screenshots] at Mod DB.


==Media==
<gallery>
Our main Media Galleries can be found in two locations:
Image:syn_sbugfries1.jpg|Bug fries!
* [http://planetdawson.com/synergy/index.php?cp=media Synergy Website Media Gallery]
Image:syn_te_ballrun0001.jpg|A Push-style leve
* [http://mods.moddb.com/5202/synergy/image-gallery/ ModDB Media Gallery]
Image:syn_garagekill0004.jpg|New weapon in Beta 2.0
Image:syn_police.jpg|Metropolice player skin
Image:syn_d2_coast_040001.jpg|Using the crane to our advantage
Image:syn_synTFPyro.jpg|TFC Pyro player model - Synergized
</gallery>


[[Image:syn_sbugfries1.jpg|200px|Bug Fries!]]
== Help wanted ==
[[Image:syn_te_ballrun0001.jpg|200px|A "Push" Style level]]
* '''Level Designer'''
[[Image:syn_garagekill0004.jpg|200px|New weapon in Beta 2.0]]
:We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
[[Image:syn_police.jpg|200px|Metropolice Player Model skin]]<br>
* '''3D Artist'''
[[Image:syn_d2_coast_040001.jpg|Using the Crane to our advantage]]<br>
:This is a big one; we've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
* '''2D Artist'''
:Very self-explanatory, we need someone who can texture those weapons.


[[Image:syn_synTFPyro.jpg|200px|TFC Pyro Player Model - 'Synergized']]
If you are interested in any of the above positions, please send us a free application to {{e|synergymod@gmail.com}} or fill in an application form found on our [http://planetdawson.com/synergy/index.php?cp=team Team page]. Thank you!


==Job Offers==
== External links ==
* <b>Level Artists</b>
* [http://planetdawson.com/synergy Synergy] - the official website.
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
* {{moddb|5202}}
* <b>Modeler / Animator</b>
This one is a biggy.  We've got some weapons that need to be modeled, so if you're interested and feel up to it, send us an email.
* <b>Material Artist</b>
Very self-explainitory.  Need someone who can texture those weapons.


If you're interested, please send us an email at synergymod@gmail.com or
[[Category:HL2 Third Party Mods]]
send in an application form found on [http://planetdawson.com/synergy/index.php?cp=team this page].
[[Category:Multiplayer Mods]]
Thank you.
 
==Links==
* [http://planetdawson.com/synergy Synergy Mod Home]
* {{moddb|5202}}
* [http://planetdawson.com/synergy/?cp=files Synergy Mod Files]

Revision as of 13:52, 12 November 2007

Template:BetaModSmall Half-Life 2 Synergy focuses on offering players a rich coop experience for Half-Life 2. Since Beta 2.0, the mod also supports some additional game modes, of Teamplay (CTF, LMS, etc.) and Deathmatch variety.

Overview

Get together with your friends and complete individual levels or a series of levels, using all new weapons against new NPCs. Or if you want to get competitive, play it in Deathmatch or Teamplay game modes. In Teamplay, you play for either Combine or Rebel team, fighting alongside friendly NPCs and players against the opposing team.

To support a greater range of level scenarios, the mod provides level designers with several extra customization options, such as custom player model system, custom NPC support, etc. Synergy allows level creators to script up their own story and/or mission objectives. Each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP and so on.

Features

  • Multi-passenger vehicles
  • Half-Life 2 campaign co-op
  • Dynamic player checkpoints
  • Simple voting system
  • Player class system
  • Compiled level entity modification (use of "MCF" files)
  • NPC lag compensation
  • NPC customization ("CSFs")
  • New entities for gameplay rules
  • Custom player model support (e.g. Half-Life: Deathmatch)
  • Custom sound scripts support
  • New levels, character models, skins, ...
  • New weaponry (such as Flaregun and melee weapons)
  • Hand pickups
  • New player character animations
  • Player command menu
  • And more coming...

Development history

Before the mod was given its current name, it went through two more names - Dev Coop and DC Coop 2 - which also highlight the different stages of development.

At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six active contributors. They also had a Half-Life mod named DC Coop. When the two parties eventually met, a successful merger was realized.

Today, the mod is known as Synergy and the development couldn't have been better. We've got a public beta version available up for download and we're continuing to work on improvements, updates and features. While Synergy originally started out as a co-op-only mod (Beta 1.0), it has since (Beta 2.0+) shifted around a bit and turned into a multi-gameplay mod with many custom features for level designers.

Release information

  • Beta 1.0 - September 8, 2005
  • Beta 2.0 - November 18, 2006
  • Beta 2.1 - December 8, 2006
  • Beta 2.2 - January 19, 2007
  • Beta 2.3 - March 2, 2007
  • Beta 2.4 - April 27, 2007
  • Beta 2.5 - August 17, 2007
  • Beta 2.6 - October 26, 2007

Media

Our main media galleries can be found at the following two locations:

Help wanted

  • Level Designer
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
  • 3D Artist
This is a big one; we've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
  • 2D Artist
Very self-explanatory, we need someone who can texture those weapons.

If you are interested in any of the above positions, please send us a free application to synergymod@gmail.com or fill in an application form found on our Team page. Thank you!

External links