User:Baliame/TF2 Progress: Difference between revisions
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!Round ID || Design || Layout || Entities || Beautification || Completion | !Round ID || Design || Layout || Entities || Beautification || Completion | ||
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{{note|Due to a hard drive failure and therefore data loss, this project is restarted from scratch. :(}} | |||
{{note| | |||
{{clr}} | {{clr}} | ||
== Secondary Project == | == Secondary Project == | ||
Revision as of 07:38, 10 November 2007
This is a personal page on my own namespace. If you have anything to add or you managed to find something I didn't, please post on the talk page. Thanks!
Main ProjectThe current main project is: Team Fortress 2 map cp_infiltration.
Secondary ProjectThe current secondary project is: Team Fortress 2 map cp_skyhigh.
Tertiary ProjectThe current tertiary project is: Team Fortress 2 map cp_sewer.
Summary of 27 September 2007File:Balisewerd1ss1.jpg The ruined wall and the purplebox control point. Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "func_ladder" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be inaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city. File:Balisewerd1ss2.jpg A little bridge acting as a passageway. |