Talk:Zombie master: Difference between revisions
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== What does the game engine see the zombies as? == | |||
I was just curious as to how the code for the zombies was accomplished in this mod. I'm looking at different methods that I could use to make a mod of my own where the player controls a squad instead of an individual. So far, I see only two different ways of doing this. | |||
#The game sees the zombies as players, and they are run like bots. The ZM just modifies their states and schedules, rather than AI doing this via conditions. | |||
#The game engine operates them as NPCs or "monsters", but with input from the ZM as above also... | |||
Perhaps I'm over-reaching and either "method" would essentially be the same thing. Probably the best way to control a squad would be to make a "dumb" AI NPC that only acted upon the player's commands. The actual players then become just free-floating observers passing the command messages to the server, which then moves the squad members appropriatly. Any suggestions/ideas/thoughts? [[User:Hectate|Hectate]] 12:22, 8 Nov 2007 (PST) |
Latest revision as of 13:22, 8 November 2007
What does the game engine see the zombies as?
I was just curious as to how the code for the zombies was accomplished in this mod. I'm looking at different methods that I could use to make a mod of my own where the player controls a squad instead of an individual. So far, I see only two different ways of doing this.
- The game sees the zombies as players, and they are run like bots. The ZM just modifies their states and schedules, rather than AI doing this via conditions.
- The game engine operates them as NPCs or "monsters", but with input from the ZM as above also...
Perhaps I'm over-reaching and either "method" would essentially be the same thing. Probably the best way to control a squad would be to make a "dumb" AI NPC that only acted upon the player's commands. The actual players then become just free-floating observers passing the command messages to the server, which then moves the squad members appropriatly. Any suggestions/ideas/thoughts? Hectate 12:22, 8 Nov 2007 (PST)