User talk:Baliame/TF2 Progress: Difference between revisions

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I really like your idea, and not to take away from it, but I had a suggestion. If it's possible, you might think about having multiple entrance points. Then, when the level begins, it randomly chooses which one to open. Doing something like that would make for a much more surprising first round for the defending team ;). Might be beneficial, especially seeing how hard it can be for the attackers to break through the defenses at the choke-points of dustbowl (at least in TFC, I have to admit I haven't had the opportunity to play TF2, though not for lack of wanting). I have no idea about the overall design, obviously, so the map may not be set up for something like this, but hey, it's a thought! Maybe you can do it on a different map in the future. I know that I plan on trying eventually. [[User:Hectate|Hectate]] 10:26, 5 Nov 2007 (PST)
I really like your idea, and not to take away from it, but I had a suggestion. If it's possible, you might think about having multiple entrance points. Then, when the level begins, it randomly chooses which one to open. Doing something like that would make for a much more surprising first round for the defending team ;). Might be beneficial, especially seeing how hard it can be for the attackers to break through the defenses at the choke-points of dustbowl (at least in TFC, I have to admit I haven't had the opportunity to play TF2, though not for lack of wanting). I have no idea about the overall design, obviously, so the map may not be set up for something like this, but hey, it's a thought! Maybe you can do it on a different map in the future. I know that I plan on trying eventually. [[User:Hectate|Hectate]] 10:26, 5 Nov 2007 (PST)
:I might be able to manage at least 3 different routes for the first round, so fine, I'll update on this matter with the results in a couple of days. --[[User:Baliame|Baliame]] 23:04, 5 Nov 2007 (PST)
:I might be able to manage at least 3 different routes for the first round, so fine, I'll update on this matter with the results in a couple of days. --[[User:Baliame|Baliame]] 23:04, 5 Nov 2007 (PST)
::It came earlier than I thought, I'm afraid the first round isn't set for such a concept, but I'll make sure the following rounds can handle it.
::It came earlier than I thought, I'm afraid the first round isn't set for such a concept, but I'll make sure the following rounds can handle it. --[[User:Baliame|Baliame]] 07:41, 6 Nov 2007 (PST)

Revision as of 08:41, 6 November 2007

Infiltration Map

I really like your idea, and not to take away from it, but I had a suggestion. If it's possible, you might think about having multiple entrance points. Then, when the level begins, it randomly chooses which one to open. Doing something like that would make for a much more surprising first round for the defending team ;). Might be beneficial, especially seeing how hard it can be for the attackers to break through the defenses at the choke-points of dustbowl (at least in TFC, I have to admit I haven't had the opportunity to play TF2, though not for lack of wanting). I have no idea about the overall design, obviously, so the map may not be set up for something like this, but hey, it's a thought! Maybe you can do it on a different map in the future. I know that I plan on trying eventually. Hectate 10:26, 5 Nov 2007 (PST)

I might be able to manage at least 3 different routes for the first round, so fine, I'll update on this matter with the results in a couple of days. --Baliame 23:04, 5 Nov 2007 (PST)
It came earlier than I thought, I'm afraid the first round isn't set for such a concept, but I'll make sure the following rounds can handle it. --Baliame 07:41, 6 Nov 2007 (PST)