Talk:Func ladder: Difference between revisions

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:HL2DM uses a different method of creating ladders. Check [[Working_Ladders#Ladder_Entities_for_Half-Life_2.2FDM|this page]]. --[[User:Baliame|Baliame]] 07:29, 5 Nov 2007 (PST)
:HL2DM uses a different method of creating ladders. Check [[Working_Ladders#Ladder_Entities_for_Half-Life_2.2FDM|this page]]. --[[User:Baliame|Baliame]] 07:29, 5 Nov 2007 (PST)
::Yes, I've used them before. They just weren't what I needed for the job at hand. I've got a simple map that [[Source Snowball|our mod]] is using to test new entities and weapons. The shooting range I included has a few platforms at varying heights to test the combination of height, angle, and distance for our weapons. Rather than spend a lot of time fiddling with a set of ladder entities, I figured a quick ladder brush would do the job easily. Unfortunately it has been disabled for HL2DM (which I am currently using to get things started, mapping-wise). That's why I'll probably go with the trigger_gravity instead. Users can just hop from platform to platform easily that way. [[User:Hectate|Hectate]] 08:03, 5 Nov 2007 (PST)

Revision as of 09:03, 5 November 2007

Here's an idea: Could any of you mappers try exporting a prefab of a working ladder in CS:S and then importing it in TF2? See if the game recognizes it after compile and play. (I'd do it but I'm at school atm and won't be home in another at least 4 hours yada yada) --Baliame 11:08, 1 Oct 2007 (CET)

Does not seem to work in HL2DM

func_ladder isn't included in the hl2dm FGD, and creating it manually doesn't seem to work, even after multiple tries. According to comments elsewhere it seems that this would also be the case for HL2 SP. I'll have to do something else in my map (probably using trigger_gravity), but I'm noting this since I'm changing the page. If anybody has any suggestions on getting it to work, let me know. Thanks. Hectate 07:26, 5 Nov 2007 (PST)

HL2DM uses a different method of creating ladders. Check this page. --Baliame 07:29, 5 Nov 2007 (PST)
Yes, I've used them before. They just weren't what I needed for the job at hand. I've got a simple map that our mod is using to test new entities and weapons. The shooting range I included has a few platforms at varying heights to test the combination of height, angle, and distance for our weapons. Rather than spend a lot of time fiddling with a set of ladder entities, I figured a quick ladder brush would do the job easily. Unfortunately it has been disabled for HL2DM (which I am currently using to get things started, mapping-wise). That's why I'll probably go with the trigger_gravity instead. Users can just hop from platform to platform easily that way. Hectate 08:03, 5 Nov 2007 (PST)