Trigger multiple: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(fixed spelling)
Line 1: Line 1:
This brush based entity, will trigger it's target eatch time a player walks in to it. Ingame it will not be visable or sold.
This is a brush based entity, it will trigger its target each time a player walks into it. In game it will not be rendered (visible or solid).


{{stub}}
{{stub}}

Revision as of 22:29, 1 August 2005

This is a brush based entity, it will trigger its target each time a player walks into it. In game it will not be rendered (visible or solid).

Stub

This article or section is a stub. You can help by expanding it.