Func detail: Difference between revisions

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{{wrongtitle|title=func_detail}}
{{wrongtitle|title=func_detail}}
==Entity Description==
==Entity Description==
An entity that turns its brushes into detail brushes. Detail brushes do NOT contribute to visibility in the PVS. World geometry is not clipped to detail brushes, so if you have a small detail clump attached to a wall, the wall won't be cut up by the detail brush.func_detail is great for high-frequency brush geometry that's visual detail only. It is also ideal for reducing map VIS time.Also,func_detail can be used when brushes have texture-specific actions to do.For example, the texture metal/metalrail006a can be used with func_detail to turn it in a real rail wich is as thick as the texture (about 1/10 of a unit)
Like all [[brush entities|brush entity]], func_details do not contribute to [[visibility]] calculations. However unlike other entities, func_details do not retain any actual entity data after a [[compile]], and therefore are similar to [[world brushes|world brush]] in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings.


==Keyvalues==
==Keyvalues==

Revision as of 23:26, 30 July 2005

Template:Wrongtitle

Entity Description

Like all brush entity, func_details do not contribute to visibility calculations. However unlike other entities, func_details do not retain any actual entity data after a compile, and therefore are similar to world brush in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings.

Keyvalues