City17 Episode 1: Difference between revisions
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{{betaModSmall|engine=Source|download=}} | {{betaModSmall|engine=Source|download=}} | ||
{{hl2}} A new mod for [[Half-Life 2]] being created the Company | {{hl2}} A new mod for [[Half-Life 2]] being created by the GEAR Company. | ||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> | ||
== Dev team == | == Dev team == | ||
=== Mapping === | |||
*Cory De La Torre (Level design, HDR designer, Lead dev, SL, Storyboard, Sound Composer) -This is his first project with Gear being lead designer. | * Cory De La Torre (Level design, HDR designer, Lead dev, SL, Storyboard, Sound Composer) -This is his first project with Gear being lead designer. | ||
*Kevin Whipp (Beta-map tester, Team-playtester, HDR designer, Level Design) -Kg Worked with Sourceforts team as a technical adviser and texture creator. | * Kevin Whipp (Beta-map tester, Team-playtester, HDR designer, Level Design) -Kg Worked with Sourceforts team as a technical adviser and texture creator. | ||
*Richard Avendano (Level Designer, Modeler, Concept artist, Cinematic lead) -Directing short films and music videos, Richard lends a hand in cinematics. | * Richard Avendano (Level Designer, Modeler, Concept artist, Cinematic lead) -Directing short films and music videos, Richard lends a hand in cinematics. | ||
=== Modelers === | |||
*Neil De La Torre (Modeler, Prop Designer, script, Artist) Has had experience with movie Directing and drawing | * Neil De La Torre (Modeler, Prop Designer, script, Artist) Has had experience with movie Directing and drawing anime and game character artwork. | ||
*Kristin Witrado (Choreographer, referencer, props designer, Concept Artist, Art Work) | * Kristin Witrado (Choreographer, referencer, props designer, Concept Artist, Art Work) Has worked on three anime projects as well as character animations. | ||
=== Playtesting === | |||
*David Klassen (Main playtester, level direction) Has had much experience in testing mods, plugins, etc. | * David Klassen (Main playtester, level direction) Has had much experience in testing mods, plugins, etc. | ||
*Denis G. (playtester, | * Denis G. (playtester, VGUI control) Has now made over three mods and is working on another current mod called Strider Mountain. | ||
</div> | </div> | ||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> | ||
== Overview == | == Overview == | ||
[[Image:Gearlgoo.gif|thumb|left|150px|The logo so far]] | |||
A mod spanning across the entire Half-Life universe. You take on the role of Jack, a rebel who along with his friend were assigned on a mission in City 17. The goal of this project was to give a different perspective on the war, as perceived through the eyes of a rebel, running in parallel with Gordon's progress along the main Half-Life story. The mod is planned to be spread into three episodes, touching on the events from all of the Half-Life 2 episodes. | |||
"So far my goal is getting as many citizens out of the city and in to safety as possible. Yet we've been running into constant Combine reinforcements, Striders everywhere, and more zombies than I can count. Only two of us were assigned this mission and hopefully we can accomplish it. If we don't then we're all dead. Right now I'm in a lone room, Striders roaming outside and closing in but I'll make it out of here; just have to fight them off..." | |||
</div> | |||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> | ||
== Features == | == Features == | ||
*Includes new gameplay modes plus multiplayer in different modes: | * Includes new gameplay modes plus multiplayer in different modes: | ||
** Capture the Flag | |||
** Deathmatch | |||
*Highly detailed | * Highly detailed maps. | ||
*New skins and player models for Rebels ex:grenade belts and weapon cases. | * New skins and player models for Rebels ex:grenade belts and weapon cases. | ||
*New Physics props and models. | * New Physics props and models. | ||
*City 17 will take full advantage of HDR. | * City 17 will take full advantage of HDR. | ||
*Maps that span across all Episodes, | * Maps that span across all Episodes, coupled with a story authentic to the spirit of Half-Life. | ||
<div/> | <div/> | ||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> | ||
== Screenshots == | == Screenshots == | ||
[[Image:C17 city day 020066.jpg|thumb|left]] | [[Image:C17 city day 020066.jpg|thumb|left]] | ||
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[[Image:C17 city day 01a0001.jpg|thumb|left]] | [[Image:C17 city day 01a0001.jpg|thumb|left]] | ||
[[Image:C17 city day 01a0002.jpg|thumb|left]] | [[Image:C17 city day 01a0002.jpg|thumb|left]] | ||
{{clr}} | |||
</div> | </div> | ||
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== Website/contacts == | == Website/contacts == | ||
* {{e|Gear.dev@gmail.com}} | * {{e|Gear.dev@gmail.com}} | ||
[ | * {{moddb|9576}} | ||
[[Category:HL2 Third Party Mods]] | |||
[[Category:Single Player Mods]] |
Revision as of 01:56, 19 October 2007
Template:BetaModSmall
A new mod for Half-Life 2 being created by the GEAR Company.
Dev team
Mapping
- Cory De La Torre (Level design, HDR designer, Lead dev, SL, Storyboard, Sound Composer) -This is his first project with Gear being lead designer.
- Kevin Whipp (Beta-map tester, Team-playtester, HDR designer, Level Design) -Kg Worked with Sourceforts team as a technical adviser and texture creator.
- Richard Avendano (Level Designer, Modeler, Concept artist, Cinematic lead) -Directing short films and music videos, Richard lends a hand in cinematics.
Modelers
- Neil De La Torre (Modeler, Prop Designer, script, Artist) Has had experience with movie Directing and drawing anime and game character artwork.
- Kristin Witrado (Choreographer, referencer, props designer, Concept Artist, Art Work) Has worked on three anime projects as well as character animations.
Playtesting
- David Klassen (Main playtester, level direction) Has had much experience in testing mods, plugins, etc.
- Denis G. (playtester, VGUI control) Has now made over three mods and is working on another current mod called Strider Mountain.
Overview
A mod spanning across the entire Half-Life universe. You take on the role of Jack, a rebel who along with his friend were assigned on a mission in City 17. The goal of this project was to give a different perspective on the war, as perceived through the eyes of a rebel, running in parallel with Gordon's progress along the main Half-Life story. The mod is planned to be spread into three episodes, touching on the events from all of the Half-Life 2 episodes.
"So far my goal is getting as many citizens out of the city and in to safety as possible. Yet we've been running into constant Combine reinforcements, Striders everywhere, and more zombies than I can count. Only two of us were assigned this mission and hopefully we can accomplish it. If we don't then we're all dead. Right now I'm in a lone room, Striders roaming outside and closing in but I'll make it out of here; just have to fight them off..."
Features
- Includes new gameplay modes plus multiplayer in different modes:
- Capture the Flag
- Deathmatch
- Highly detailed maps.
- New skins and player models for Rebels ex:grenade belts and weapon cases.
- New Physics props and models.
- City 17 will take full advantage of HDR.
- Maps that span across all Episodes, coupled with a story authentic to the spirit of Half-Life.