Collaborate: Difference between revisions
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Warning:The mod is currently on hold. If you are interested in the source code, please contact me.
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<!--{{AlphaModSmall|engine=Source|download=}}--> | <!--{{AlphaModSmall|engine=Source|download=}}--> | ||
== What is it? == | == What is it? == | ||
Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every | Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do. | ||
Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents. | Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents. | ||
{{warning|The mod is currently on hold. If you are interested in the source code, please [[User:dutchmega|contact me]].}} | |||
== Features == | == Features == | ||
* Gameplay oriented on objectives & teamplay | * Gameplay oriented on objectives & teamplay | ||
* Players form squads, up to 4 players per squad | * Players form squads, up to 4 players per squad | ||
* | * Squad leaders can spawn NPCs & equipment and give them orders | ||
* Dynamic spawnpoints-system ( | * Dynamic spawnpoints-system (squad leaders function as a spawnpoint) | ||
* Wait-system that allows players to wait with starting the game | * Wait-system that allows players to wait with starting the game | ||
* Team-bound NPCs & equipment | * Team-bound NPCs & equipment | ||
* High quality maps | * High quality maps | ||
* Improved network- & | * Improved network- & lag compensation-code | ||
* Full spectators-support | * Full spectators-support | ||
* Points-system based on damage and teamplay | * Points-system based on damage and teamplay | ||
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'''Planned for future versions''' | '''Planned for future versions''' | ||
* | * Multi-passenger vehicles | ||
* Per game statistics | * Per game statistics | ||
<!--== Help wanted == | <!--== Help wanted == | ||
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:Mappers are allowed to use their own ideas. The only "must" is that each map needs to have (multiple?) objectives for the 2 teams. | :Mappers are allowed to use their own ideas. The only "must" is that each map needs to have (multiple?) objectives for the 2 teams. | ||
* | * Modeler | ||
:New objects like trees, weapons, equipment and characters ( | :New objects like trees, weapons, equipment and characters (player models, new NPCs) | ||
* Model Animator | * Model Animator | ||
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Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested. | Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested. | ||
== Collaborate | == Collaborate team == | ||
* [[User:Vaber|Vaber]]: Mapper | * [[User:Vaber|Vaber]]: Mapper | ||
* [[User:dutchmega|dutchmega]]: Founder, coder | * [[User:dutchmega|dutchmega]]: Founder, coder | ||
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Image:The-last-minutes.jpg | Image:The-last-minutes.jpg | ||
</gallery> | </gallery> | ||
== External links == | == External links == | ||
*[http://dutchmega.nl | *[http://dutchmega.nl dutchmega.nl] - the author's website. | ||
*{{moddb|7299}} | *{{moddb|7299}} | ||
Revision as of 02:23, 13 October 2007
What is it?
Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.
Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features
- Gameplay oriented on objectives & teamplay
- Players form squads, up to 4 players per squad
- Squad leaders can spawn NPCs & equipment and give them orders
- Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
- Wait-system that allows players to wait with starting the game
- Team-bound NPCs & equipment
- High quality maps
- Improved network- & lag compensation-code
- Full spectators-support
- Points-system based on damage and teamplay
- Drop weapons/ammo/armor and get points for it
- New NPCs
- Enhanced AI
Planned for future versions
- Multi-passenger vehicles
- Per game statistics
Media
External links
- dutchmega.nl - the author's website.
ModDB page