Prop glados core: Difference between revisions
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==Entity Description== | |||
Core of GlaDOS computer. Resemble little eyeballs with handles. These play lines and look around when near the player. | |||
==Availability== | ==Availability== | ||
This point entity is exclusive to [[Portal]]. | This point entity is exclusive to [[Portal]]. |
Revision as of 08:17, 12 October 2007
Entity Description
Core of GlaDOS computer. Resemble little eyeballs with handles. These play lines and look around when near the player.
Availability
This point entity is exclusive to Portal.
Keyvalues
- Template:Kv BasePropPhysics
- CoreType
- <choices> Which personality VO set the core is set to.
|{ ! Literal Value || Description | 0 || Curious |- | 1 || Aggressive |- | 2 || Crazy |- | 3 || None |}
- DelayBetweenLines
- <float> When the core is talking, this is the number of seconds delay between it's spoken lines.
Flags
Inputs
- Break
- Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable. If the breakable's health reaches zero it will break.
- RemoveHealth <integer>
- Removes health from the breakable. If the breakable's health reaches zero it will break.
- EnablePhyscannonPickup
- Makes the breakable able to picked up by the physcannon.
- DisablePhyscannonPickup
- Makes the breakable not able to picked up by the physcannon.
- Ignite
- Ignite the target entity.
- Core is near death, panic.
- StartTalking
- Start playing lines, play looking animations.
Outputs
- OnBreak
- OnHealthChanged
- OnIgnite
- OnPhysCannonDetach
- Template:O basepropphysics
- OnPlayerPickup
- Player picked up core.