Weapon portalgun: Difference between revisions

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m (FGD value)
m (clean (no "void" template))
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* {{i targetname}}
* {{i targetname}}
* '''ChargePortal1'''
* '''ChargePortal1'''
:{{void}} Does charge up effect for mounted portalgun.
: Does charge up effect for mounted portalgun.
* '''ChargePortal2'''
* '''ChargePortal2'''
:{{void}} Does charge up effect for mounted portalgun.
: Does charge up effect for mounted portalgun.
* '''FirePortal1'''
* '''FirePortal1'''
:{{void}} Projects portal 1 onto a wall in the facing direction of the gun.
: Projects portal 1 onto a wall in the facing direction of the gun.
* '''FirePortal2'''
* '''FirePortal2'''
:{{void}} Projects portal 2 onto a wall in the facing direction of the gun.
: Projects portal 2 onto a wall in the facing direction of the gun.
* '''FirePortalDirection1'''
* '''FirePortalDirection1'''
:{{void}} Fires portal 1 in the specified direction.
: Fires portal 1 in the specified direction.
* '''FirePortalDirection2'''
* '''FirePortalDirection2'''
:{{void}} Fires portal 2 in the specified direction.
: Fires portal 2 in the specified direction.
* '''OnFiredPortal1'''
* '''OnFiredPortal1'''
:{{void}} Fires when the first (blue) portal is fired.
: Fires when the first (blue) portal is fired.
* '''OnFiredPortal2'''
* '''OnFiredPortal2'''
:{{void}} Fires when the first (red) portal is fired.
: Fires when the first (red) portal is fired.


==Outputs==
==Outputs==
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: Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}
: Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}
*'''OnFiredPortal1'''
*'''OnFiredPortal1'''
:{{void}} Fires when the first (blue) portal is fired.
: Fires when the first (blue) portal is fired.
*'''OnFiredPortal2'''
*'''OnFiredPortal2'''
:{{void}} Fires when the first (red) portal is fired.
: Fires when the first (red) portal is fired.


[[Category:Entities]]
[[Category:Entities]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 11:25, 11 October 2007

Template:Wrongtitle

Entity Description

This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.

Keyvalues

<boolean> Can this portalgun create blue portals?
  • CanFirePortal2
<boolean> Can this portalgun create red portals?

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Does charge up effect for mounted portalgun.
  • ChargePortal2
Does charge up effect for mounted portalgun.
  • FirePortal1
Projects portal 1 onto a wall in the facing direction of the gun.
  • FirePortal2
Projects portal 2 onto a wall in the facing direction of the gun.
  • FirePortalDirection1
Fires portal 1 in the specified direction.
  • FirePortalDirection2
Fires portal 2 in the specified direction.
  • OnFiredPortal1
Fires when the first (blue) portal is fired.
  • OnFiredPortal2
Fires when the first (red) portal is fired.

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)
  • OnFiredPortal1
Fires when the first (blue) portal is fired.
  • OnFiredPortal2
Fires when the first (red) portal is fired.