Weapon portalgun: Difference between revisions
		
		
		
		
		
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m (FGD value)  | 
				m (clean (no "void" template))  | 
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| Line 25: | Line 25: | ||
* {{i targetname}}  | * {{i targetname}}  | ||
* '''ChargePortal1'''  | * '''ChargePortal1'''  | ||
:  | : Does charge up effect for mounted portalgun.  | ||
* '''ChargePortal2'''  | * '''ChargePortal2'''  | ||
:  | : Does charge up effect for mounted portalgun.  | ||
* '''FirePortal1'''  | * '''FirePortal1'''  | ||
:  | : Projects portal 1 onto a wall in the facing direction of the gun.  | ||
* '''FirePortal2'''  | * '''FirePortal2'''  | ||
:  | : Projects portal 2 onto a wall in the facing direction of the gun.  | ||
* '''FirePortalDirection1'''  | * '''FirePortalDirection1'''  | ||
:  | : Fires portal 1 in the specified direction.  | ||
* '''FirePortalDirection2'''  | * '''FirePortalDirection2'''  | ||
:  | : Fires portal 2 in the specified direction.  | ||
* '''OnFiredPortal1'''  | * '''OnFiredPortal1'''  | ||
:  | : Fires when the first (blue) portal is fired.  | ||
* '''OnFiredPortal2'''  | * '''OnFiredPortal2'''  | ||
:  | : Fires when the first (red) portal is fired.  | ||
==Outputs==  | ==Outputs==  | ||
| Line 47: | Line 47: | ||
: Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}  | : Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}  | ||
*'''OnFiredPortal1'''  | *'''OnFiredPortal1'''  | ||
:  | : Fires when the first (blue) portal is fired.  | ||
*'''OnFiredPortal2'''  | *'''OnFiredPortal2'''  | ||
:  | : Fires when the first (red) portal is fired.  | ||
[[Category:Entities]]  | [[Category:Entities]]  | ||
[[Category:Weapons]]  | [[Category:Weapons]]  | ||
Revision as of 10:25, 11 October 2007
Entity Description
This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.
Keyvalues
- Template:Kv targetname
 - Template:Kv angles
 - Template:Kv newfade
 - CanFirePortal1
 
- <boolean> Can this portalgun create blue portals?
 
- CanFirePortal2
 
- <boolean> Can this portalgun create red portals?
 
Flags
- 1 : Start Constrained
 
- Prevents the model from moving.
 
Inputs
- Template:I targetname
 - ChargePortal1
 
- Does charge up effect for mounted portalgun.
 
- ChargePortal2
 
- Does charge up effect for mounted portalgun.
 
- FirePortal1
 
- Projects portal 1 onto a wall in the facing direction of the gun.
 
- FirePortal2
 
- Projects portal 2 onto a wall in the facing direction of the gun.
 
- FirePortalDirection1
 
- Fires portal 1 in the specified direction.
 
- FirePortalDirection2
 
- Fires portal 2 in the specified direction.
 
- OnFiredPortal1
 
- Fires when the first (blue) portal is fired.
 
- OnFiredPortal2
 
- Fires when the first (red) portal is fired.
 
Outputs
- Template:O targetname
 - Weapon:
 
- OnNPCPickup
 - !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. 
- OnPlayerUse
 - !activator = player
!caller = this entity
Fires when the player +uses this weapon. 
- OnPlayerPickup
 - !activator = player
!caller = this entity
Fires when a player picks up this weapon. 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
 
- OnNPCPickup
 
- Fires when an NPC picks up this weapon. (!activator is the NPC)
 
- OnFiredPortal1
 
- Fires when the first (blue) portal is fired.
 
- OnFiredPortal2
 
- Fires when the first (red) portal is fired.