Weapon portalgun: Difference between revisions
		
		
		
		
		
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| No edit summary |  (cleanup) | ||
| Line 4: | Line 4: | ||
| ==Entity Description== | ==Entity Description== | ||
| This entity places a portalgun in a map that can be picked up and used as a weapon. | This entity places a portalgun in a map that can be picked up and used as a weapon. | ||
| It's used to open one or two portal in the Portal game. | It's used to open one or two portal in the Portal game. | ||
| Line 13: | Line 11: | ||
| * {{kv angles}} | * {{kv angles}} | ||
| * {{kv newfade}} | * {{kv newfade}} | ||
| * '''CanFirePortal1  | * '''CanFirePortal1''' | ||
| Allow the portalgun to open the primary portal type | :{{boolean}} Allow the portalgun to open the primary portal type | ||
| * '''CanFirePortal2''' | |||
| * '''CanFirePortal2  | :{{boolean}} Allow the portalgun to open the secondary portal type | ||
| Allow the portalgun to open the secondary portal type | |||
| ==Flags== | ==Flags== | ||
Revision as of 10:20, 11 October 2007
Entity Description
This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- Template:Kv newfade
- CanFirePortal1
- <boolean> Allow the portalgun to open the primary portal type
- CanFirePortal2
- <boolean> Allow the portalgun to open the secondary portal type
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
 !caller = this entity
 Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
 !caller = this entity
 Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
 !caller = this entity
 Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)