Weapon portalgun: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
This entity places a portalgun in a map that can be picked up and used as a weapon. | This entity places a portalgun in a map that can be picked up and used as a weapon. | ||
It's used to open one or two portal in the Portal game. | It's used to open one or two portal in the Portal game. | ||
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* {{kv angles}} | * {{kv angles}} | ||
* {{kv newfade}} | * {{kv newfade}} | ||
* '''CanFirePortal1 | * '''CanFirePortal1''' | ||
Allow the portalgun to open the primary portal type | :{{boolean}} Allow the portalgun to open the primary portal type | ||
* '''CanFirePortal2''' | |||
* '''CanFirePortal2 | :{{boolean}} Allow the portalgun to open the secondary portal type | ||
Allow the portalgun to open the secondary portal type | |||
==Flags== | ==Flags== |
Revision as of 10:20, 11 October 2007
Entity Description
This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- Template:Kv newfade
- CanFirePortal1
- <boolean> Allow the portalgun to open the primary portal type
- CanFirePortal2
- <boolean> Allow the portalgun to open the secondary portal type
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)