Template:O BasePropPhysics: Difference between revisions
Jump to navigation
Jump to search
m (ep1 add) |
mNo edit summary |
||
Line 14: | Line 14: | ||
* '''{{ep1 add|OnPlayerPickup}}''' | * '''{{ep1 add|OnPlayerPickup}}''' | ||
: Fired whenever the player picks up this prop (with the physcannon or with +USE). | : Fired whenever the player picks up this prop (with the physcannon or with +USE). | ||
* '''{{ep2 add|OnOutOfWorld}}''' | |||
* '''{{ep2 add|OnHealthChanged}}''' | |||
* '''{{ep2 add|OnTakeDamage}}''' |
Revision as of 21:58, 8 October 2007
- OnMotionEnabled
- Fired when motion is enabled on this prop, either via the Health Level to Override Motion keyvalue or from the EnableMotion input.
- OnAwakened
- Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
- OnPhysGunPickup
- Fired when the player picks up the prop with the physcannon or +USE. Template:Plact Template:Ep1 add
- OnPhysGunDrop
- Fired when the player drops the prop with the physcannon or +USE. Template:Plact
- OnPlayerUse
- Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set. Template:Plact
- Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
- Fired whenever the player picks up this prop (with the physcannon or with +USE).