Func respawnroomvisualizer: Difference between revisions

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* {{kv renderfields}}
* {{kv renderfields}}
* {{kv shadow}}
* {{kv shadow}}
* {{kv global}}
* '''Filter''01-05'''''
* '''Filter''01-05'''''
: <filterclass> ''Filter 1-5'' - Activator filter to test. You can specify up to five filters with this entity. The activator will be tested against all of them.
: <filterclass> ''Filter 1-5'' - Activator filter to test. You can specify up to five filters with this entity. The activator will be tested against all of them. (???)
==Flags==
==Flags==
1 : Ignore Player +USE
1 : Ignore Player +USE
2 : ???
==Inputs==
==Inputs==
*{{i targetname}}
*{{i targetname}}

Revision as of 21:19, 6 October 2007

Template:Wrongtitle

A visual blockade that appears only when the opposing team gets close to the entrance of your team's spawn room.

Entity description

A visual blockade or a wall that prevents players of the opposite team from entering or firing into your team's spawn room. It disappears as the player gets farther away, and fades in as the player gets closer to the entrance of the room.

Availability

This brush-based entity is exclusive to Team Fortress 2.

Keyvalues

<filterclass> Filter 1-5 - Activator filter to test. You can specify up to five filters with this entity. The activator will be tested against all of them. (???)

Flags

1 : Ignore Player +USE 2 : ???

Inputs

Outputs