Talk:Menu Background Map: Difference between revisions
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How to made background_map for cs:s? In offline mode "Steam validation rejected" | How to made background_map for cs:s? In offline mode "Steam validation rejected" | ||
:You might be able to do this: <code>+maxplayers 1 +map_background Blah</code>—'''[[User:Ts2do|ts2do]]''' 13:51, 6 Oct 2007 (PDT) |
Revision as of 13:51, 6 October 2007
It is also necessary to create background materials for your menu background .BSP. This is the image that is shown when you first launch the game, but before the background .BSP has finished loading. In Half-Life 2, this was a blurred screenshot of the background map (when recreating this, use a 30px Gaussian Blur filter). (Menu Background Map#Menu Background Material)
30px? Applied to a 512x512 image? Me thinks not. 3.0 seems more plausible. Or perhaps 30px applied to a 1600x1200 image before it's shrunk. Can anyone verify one way or the other? --Giles 03:57, 21 May 2006 (PDT)
- 30px on 1280x1024 before shrinking, to be precise. Adding the effect before resizing leads to a better-quality image. --TomEdwards 08:25, 21 May 2006 (PDT)
Can a 3d baxkground support HDR or is it useless to compile the map with hdr?--Bluestrike 01:19, 2 Sep 2006 (PDT)
- I see no reason why background maps don't support HDR... Also, think about Lost Coast.. nope... It works? --dutchmega 15:40, 1 Sep 2006 (PDT)
- Ah ok I was also wondering if it recuired a seperate loading image for HDR and LDR then, but lost coast and EP1 don't seem to use any so I guess its ok. --Bluestrike 01:19, 2 Sep 2006 (PDT)
How to made background_map for cs:s? In offline mode "Steam validation rejected"
- You might be able to do this:
+maxplayers 1 +map_background Blah
—ts2do 13:51, 6 Oct 2007 (PDT)