Viewmodel: Difference between revisions
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A '''viewmodel''' is a model, typically a weapon, which is held in the players hands and can only be seen from the first person view. As it doesn't interfere with the rest of the game world, you can think of it as an overlay on the player's screen. In multiplayer, both the [[Creating Characters|player model]] and the [[World Models|world model]] are rendered on players' screens for them to see. | A '''viewmodel''' is a model, typically a weapon, which is held in the players hands and can only be seen from the first person view. As it doesn't interfere with the rest of the game world, you can think of it as an overlay on the player's screen. In multiplayer, both the [[Creating Characters|player model]] and the [[World Models|world model]] are rendered on players' screens for them to see. | ||
== Characteristics of | == Characteristics of viewmodels == | ||
[[Image:v_shotgun_hlmv.jpg|thumb|300px|right|The same model seen from another angle]] | [[Image:v_shotgun_hlmv.jpg|thumb|300px|right|The same model seen from another angle]] | ||
Revision as of 11:44, 5 October 2007
A viewmodel is a model, typically a weapon, which is held in the players hands and can only be seen from the first person view. As it doesn't interfere with the rest of the game world, you can think of it as an overlay on the player's screen. In multiplayer, both the player model and the world model are rendered on players' screens for them to see.
Characteristics of viewmodels
- A viewmodel is usually very detailed and uses high resolution textures.
- Backfaces of the model that the player isn't going to see are often deleted to increase the performance a little bit.
- Viewmodels have neither physical properties (like $surfaceprop) nor a $collisionmodel.
- Usually named with a v_ prefix, whereas its world model starts with w_ - example: v_shotgun.mdl and w_shotgun.mdl