User:Baliame/TF2 Progress: Difference between revisions

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This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned.
This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned.
* Round 1 is the round you can see on the right picture. The blue team spawns in the Blue HQ basement, from which they are digging a tunnel to the nearby Red HQ basement. The mission starts 40 seconds before the grand explosion uncovering the full way to the Red basement. The map itself takes place in the Red building which has 5 floors including the basement. There are some special features on this map: The first one which is almost done is a power generator which can be accessed by capturing point 3. This turns off all elevators, and probably other electrical devices which are WIP.
* Round 1 is the round you can see on the right picture. The blue team spawns in the Blue HQ basement, from which they are digging a tunnel to the nearby Red HQ basement. The mission starts 40 seconds before the grand explosion uncovering the full way to the Red basement. The map itself takes place in the Red building which has 5 floors including the basement. There are some special features on this map: The first one which is almost done is a power generator which can be accessed by capturing point 3. This turns off all elevators, and probably other electrical devices which are WIP.
* Round 2 will be another HQ attack. This time, Blue blow a hole into the roof of a Red HQ. The map features 3 control points, and also a lot of routes only accessible certain classes. At present time, this round is not started yet.
* Round 2 will be another HQ attack. This time, Red blow a hole into the roof of a Blue HQ. The map features 3 control points, and also a lot of routes only accessible certain classes. At present time, this round is not started yet.
* Round 3 and 4 will be uncovered to the public at a later date.
* Round 3 and 4 will be uncovered to the public at a later date.
{{note|Baliame holds the right to change any details which are mentioned above.}}
{{note|Baliame holds the right to change any details which are mentioned above.}}
{{note|The map will probably be released as a beta version with only Round 1 complete first.}}
{{note|The map will probably be released as a beta version with only Round 1 complete first.}}
=== Summary of 3 October 2007 ===
[[image:Bali_3oct2007_cpinf_ss1.jpg|thumb|A control point!]]
Major work has been done in the past days, I completely planned the system of corridors, elevators, and other stuff on squared paper in 3 views! What you can see in the first picture is a control office on floor one with 3 entrances and a bulletproof glass for observation, which you can see in picture two. The big chunk of wall on the other side will be the elevator room, and another bulletproof glass will be placed in front of the other one for more observation. Bulletproof glasses are awsome! Any offices you might see on the pictures are yet to be furnished.
[[image:Bali_3oct2007_cpinf_ss2.jpg|thumb|Some.. rooms?]]


== Secondary Project ==
== Secondary Project ==

Revision as of 06:59, 3 October 2007

Main Project

The current main project is: Team Fortress 2 map cp_infiltration.

  • Progress:
Paperwork - Design [||||||||||]
SDK - Map Layout [|---------]
SDK - Entities [|---------]
SDK - Map Beautification [----------]

This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned.

  • Round 1 is the round you can see on the right picture. The blue team spawns in the Blue HQ basement, from which they are digging a tunnel to the nearby Red HQ basement. The mission starts 40 seconds before the grand explosion uncovering the full way to the Red basement. The map itself takes place in the Red building which has 5 floors including the basement. There are some special features on this map: The first one which is almost done is a power generator which can be accessed by capturing point 3. This turns off all elevators, and probably other electrical devices which are WIP.
  • Round 2 will be another HQ attack. This time, Red blow a hole into the roof of a Blue HQ. The map features 3 control points, and also a lot of routes only accessible certain classes. At present time, this round is not started yet.
  • Round 3 and 4 will be uncovered to the public at a later date.
Note.pngNote:Baliame holds the right to change any details which are mentioned above.
Note.pngNote:The map will probably be released as a beta version with only Round 1 complete first.

Summary of 3 October 2007

Major work has been done in the past days, I completely planned the system of corridors, elevators, and other stuff on squared paper in 3 views! What you can see in the first picture is a control office on floor one with 3 entrances and a bulletproof glass for observation, which you can see in picture two. The big chunk of wall on the other side will be the elevator room, and another bulletproof glass will be placed in front of the other one for more observation. Bulletproof glasses are awsome! Any offices you might see on the pictures are yet to be furnished.

Secondary Project

The current secondary project is: Team Fortress 2 map cp_sewer.

Note.pngNote:This project got demoted to "secondary" due to technical issues.
  • Progress:
Paperwork - Design [||||||||||]
SDK - Map Layout [|---------]
SDK - Entities [|---------]
SDK - Map Beautification [----------]

Summary of 27 September 2007

File:Balisewerd1ss1.jpg
The ruined wall and the purplebox control point.

Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "func_ladder" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be inaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city.

File:Balisewerd1ss2.jpg
A little bridge acting as a passageway.