De/Perfect Dark Source: item weaponset: Difference between revisions
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==Entity | == Entity description == | ||
[[Image:Perfect_Dark_Source_-_item_weaponset.jpg|right]] | [[Image:Perfect_Dark_Source_-_item_weaponset.jpg|right]] | ||
Ein Item-Spawnpunkt das weaponsets benutzt.. Möglich das eine fehlerhaft Waffe ohne Munition spawnt.. | Ein Item-Spawnpunkt das weaponsets benutzt.. Möglich das eine fehlerhaft Waffe ohne Munition spawnt.. | ||
== Schlüsselbefehle == | |||
==Schlüsselbefehle== | |||
* {{kv targetname}} | * {{kv targetname}} | ||
Line 17: | Line 15: | ||
: <choices> Defining ''ammo'' as health, armor or whatever the item gives and ''PrimaryAmmo'' the first or only thing it gives. | : <choices> Defining ''ammo'' as health, armor or whatever the item gives and ''PrimaryAmmo'' the first or only thing it gives. | ||
:: 0: Default | :: 0: Default | ||
::: Give the default | ::: Give the default amount of ammo for the item. If ''Box of Rounds'' always gives 10 ammo then give 10 ammo. | ||
:: 1: Absolute | :: 1: Absolute | ||
::: The level designer decides an absolute value of ammo. If '''ammovalue''' is 1 give 1 ammo despite the default being 10. | ::: The level designer decides an absolute value of ammo. If '''ammovalue''' is 1 give 1 ammo despite the default being 10. | ||
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* '''ammovalue''' | * '''ammovalue''' | ||
: <string> Read as a single integer or float. Skipped if '''howtogiveammo''' is ''Default'' or ''Custom Ammo String''. Read as an integer value if ''Absolute'', read as a float value if ''Relative'' (where 0 is 0%, 1 is 100%, 1.5 is 150%, etc). It affects all ammo sources for the item | : <string> Read as a single integer or float. Skipped if '''howtogiveammo''' is ''Default'' or ''Custom Ammo String''. Read as an integer value if ''Absolute'', read as a float value if ''Relative'' (where 0 is 0%, 1 is 100%, 1.5 is 150%, etc). It affects all ammo sources for the item. It will affect ''both'' primary and secondary ammo clips on the [[Perfect Dark Source: Superdragon|Superdragon]]. | ||
* '''customammostring''' | * '''customammostring''' | ||
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: ie. Primary ammo set as Default and Secondary set as 50% Relative: '''#0 0 #2 0.5''' | : ie. Primary ammo set as Default and Secondary set as 50% Relative: '''#0 0 #2 0.5''' | ||
==Inputs== | == Inputs == | ||
* '''Kill''' | * '''Kill''' | ||
: Removes this entity from the world. | : Removes this entity from the world. | ||
Line 47: | Line 44: | ||
: Causes this entity's OnUser1-4 outputs to be fired. See [[User Inputs and Outputs]]. | : Causes this entity's OnUser1-4 outputs to be fired. See [[User Inputs and Outputs]]. | ||
== Outputs == | |||
==Outputs== | |||
* {{o targetname}} | * {{o targetname}} | ||
== See also == | |||
==See | |||
* [[Perfect Dark Source: Weapon Sets|Weapon Sets]] | * [[Perfect Dark Source: Weapon Sets|Weapon Sets]] | ||
{{otherlang:en}} {{otherlang:en:fr|Perfect_Dark_Source:_item_weaponset:fr}}, {{otherlang:en:es|Perfect_Dark_Source:_item_weaponset:es}} | {{otherlang:en}} {{otherlang:en:fr|Perfect_Dark_Source:_item_weaponset:fr}}, {{otherlang:en:es|Perfect_Dark_Source:_item_weaponset:es}} |
Revision as of 01:24, 1 October 2007
Entity description
Ein Item-Spawnpunkt das weaponsets benutzt.. Möglich das eine fehlerhaft Waffe ohne Munition spawnt..
Schlüsselbefehle
- spawnitem
- <choices> What item should spawn? Use Weapon Set will make use of weapon sets, the other options are hard coded spawns and will not take weapon sets into consideration.
- weaponsetslot
- <integer> The weapon set's slot number to use. Only necessary if spawnitem is Use Weapon Set.
- howtogiveammo
- <choices> Defining ammo as health, armor or whatever the item gives and PrimaryAmmo the first or only thing it gives.
- 0: Default
- Give the default amount of ammo for the item. If Box of Rounds always gives 10 ammo then give 10 ammo.
- 1: Absolute
- The level designer decides an absolute value of ammo. If ammovalue is 1 give 1 ammo despite the default being 10.
- 2: Relative
- The level designer decides a relative value of ammo (relative to the max for the item). If ammovalue is 0.5 (50%), a pistol that takes up to 50 rounds and 20 in the magazine will receive 50+20 = 70 * 0.5 = 35 rounds.
- 3: Custom Ammo String
- The level designer wants complete control of ammo. Uses customammostring to define how to give each type of ammo and the ammo values.
- 0: Default
- ammovalue
- <string> Read as a single integer or float. Skipped if howtogiveammo is Default or Custom Ammo String. Read as an integer value if Absolute, read as a float value if Relative (where 0 is 0%, 1 is 100%, 1.5 is 150%, etc). It affects all ammo sources for the item. It will affect both primary and secondary ammo clips on the Superdragon.
- customammostring
- <string> Contains a parameter list. Used to give different values on items giving two or more types of ammo. Structure:
#<HowToGiveAmmo Index> <AmmoValue> #<HowToGiveAmmo Index> <AmmoValue> ...
- ie. Primary ammo set as Default and Secondary set as 50% Relative: #0 0 #2 0.5
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1-4
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Outputs
See also
Template:Otherlang:en Template:Otherlang:en:fr, Template:Otherlang:en:es