Ricochet: Source: Difference between revisions
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Ricochet: Source is a [http://developer.valvesoftware.com/wiki/MOD MOD] for the Source engine. The aim is to port the original game, [http://en.wikipedia.org/wiki/Ricochet_%28Half-Life%29 Ricochet], over to the Source engine. And hopefully in the future further expand upon the games concept and gain more interest for the Ricochet game as a whole. | Ricochet: Source is a [http://developer.valvesoftware.com/wiki/MOD MOD] for the Source engine. The aim is to port the original game, [http://en.wikipedia.org/wiki/Ricochet_%28Half-Life%29 Ricochet], over to the Source engine. And hopefully in the future further expand upon the games concept and gain more interest for the Ricochet game as a whole. | ||
==Totally | == Totally third party == | ||
Ricochet: Source is a third party modification, and is not developed by it's original creator [http://www.valvesoftware.com Valve Software]. The MOD will be free but will require [http://developer.valvesoftware.com/wiki/Half-Life_2 Half Life 2] and [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base] to play. Ricochet: Source is developed on a licensed version of the Half Life 2 Multiplayer Source Code ([http://developer.valvesoftware.com/wiki/Licensing_Valve_Technology Not fully licensed]). | Ricochet: Source is a third party modification, and is not developed by it's original creator [http://www.valvesoftware.com Valve Software]. The MOD will be free but will require [http://developer.valvesoftware.com/wiki/Half-Life_2 Half Life 2] and [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base] to play. Ricochet: Source is developed on a licensed version of the Half Life 2 Multiplayer Source Code ([http://developer.valvesoftware.com/wiki/Licensing_Valve_Technology Not fully licensed]). | ||
== | == Closed Alpha & upcoming release == | ||
An Alpha is currently running in the [http://forums.steampowered.com/forums/forumdisplay.php?f=108 SupportWiki Translation Forums]. | An Alpha is currently running in the [http://forums.steampowered.com/forums/forumdisplay.php?f=108 SupportWiki Translation Forums]. | ||
This is private as only members of the SupportWiki team can download the MOD. Members of the translation team have generally enjoyed the modification. Later in July (this month) the website will be reopened after a long downtime. The website opening will coincide with the MOD's initial release. | This is private as only members of the SupportWiki team can download the MOD. Members of the translation team have generally enjoyed the modification. Later in July (this month) the website will be reopened after a long downtime. The website opening will coincide with the MOD's initial release. | ||
== | == Project status == | ||
The MOD is in a healthy state. There are some bugs but most of the Ricochet functionality is coded in. | The MOD is in a healthy state. There are some bugs but most of the Ricochet functionality is coded in. | ||
==The | == The old team == | ||
This is the old team back in 2006. All of these people provided large contributions to help develop the first versions of Ricochet: Source. Virtually all of the people below have drifted away from the MOD. I think Skave is still around =). | This is the old team back in 2006. All of these people provided large contributions to help develop the first versions of Ricochet: Source. Virtually all of the people below have drifted away from the MOD. I think Skave is still around =). | ||
* Jimmy <b>"denzil"</b> Headdon | * Jimmy <b>"denzil"</b> Headdon - Planning, Development and Assets. | ||
* Chris <b>"RomeoJGuy"</b> Harris | * Chris <b>"RomeoJGuy"</b> Harris - [Code] Jump, Disc, Powerups, Bots, Teamplay (Gamemode), Deathmatch (Gamemode) and parts of the Arena gamemode. | ||
* Bill <b>"jb55"</b> Casarin | * Bill <b>"jb55"</b> Casarin - [Code] Fall, Spawn protection. | ||
* Jesse <b>"SideEffect"</b> LeBlanc | * Jesse <b>"SideEffect"</b> LeBlanc - [Modeling] Disc, Pad, Pad arrows, Pyramids and Skybox. | ||
* Kai <b>"SkaveRat"</b> de Haan | * Kai <b>"SkaveRat"</b> de Haan - [Mapping] Many maps. Including rc_arena, rc_deathmatch1, rc_deathmatch2. | ||
* Brittany <b>"Pezzle"</b> Pezzillo | * Brittany <b>"Pezzle"</b> Pezzillo - [Concept Art] Concept art work (internal). | ||
==Current | == Current team == | ||
* [http://developer.valvesoftware.com/wiki/User:Laurence Laurence <b>"{james}"</b> Herbert]. | * [http://developer.valvesoftware.com/wiki/User:Laurence Laurence <b>"{james}"</b> Herbert]. | ||
== | == Development timeline == | ||
*(<b>06</b>) => Domain and server setup. | *(<b>06</b>) => Domain and server setup. | ||
*(<b>06</b>) => Initial LUA coding in [http://developer.valvesoftware.com/wiki/Garry%27s_Mod Garry's Mod]. This was done to see how aspects of Ricochet such as the jump would handle in Source. | *(<b>06</b>) => Initial LUA coding in [http://developer.valvesoftware.com/wiki/Garry%27s_Mod Garry's Mod]. This was done to see how aspects of Ricochet such as the jump would handle in Source. | ||
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*(<b>06</b>) => RomeoJGuy (Coding) and SideEffect (Modeling) join. | *(<b>06</b>) => RomeoJGuy (Coding) and SideEffect (Modeling) join. | ||
*(<b>06</b>) => Website opens. | *(<b>06</b>) => Website opens. | ||
*(<b>06</b> - <b>Late</b>) => Project steams ahead, | *(<b>06</b> - <b>Late</b>) => Project steams ahead, a lot of work done, many strange and odd ideas planned, many fun alpha tests occur. | ||
*(<b>06</b> - <b>Christmas</b>) => Project begins to slow, some team members disappear. Site is pulled down. | *(<b>06</b> - <b>Christmas</b>) => Project begins to slow, some team members disappear. Site is pulled down. | ||
*(<b>07</b> - <b>New Year</b>) => Most members are gone. Project halted. | *(<b>07</b> - <b>New Year</b>) => Most members are gone. Project halted. | ||
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*(<b>07</b> - <b>July</b>) => Alpha released to SupportWiki translation team. | *(<b>07</b> - <b>July</b>) => Alpha released to SupportWiki translation team. | ||
==Join Ricochet: Source== | == Join Ricochet: Source == | ||
Ricochet: Source is a very different modification and has a widely different gameplay to other Source MOD'S. It is an interesting and fun MOD to develop and hopefully over time will gain some popularity. If you have skills in any area feel free to contact me (Laurence) at: | Ricochet: Source is a very different modification and has a widely different gameplay to other Source MOD'S. It is an interesting and fun MOD to develop and hopefully over time will gain some popularity. If you have skills in any area feel free to contact me (Laurence) at: | ||
*james3785@gmail.com | *james3785@gmail.com | ||
I will also be happy to answer any questions in the [http://developer.valvesoftware.com/w/index.php?title=Talk:Ricochet:_Source "Talk"] section of this article. | I will also be happy to answer any questions in the [http://developer.valvesoftware.com/w/index.php?title=Talk:Ricochet:_Source "Talk"] section of this article. | ||
==External | == External links == | ||
[http://www.ricochet-source.com Ricochet: Source Homepage]<br/> | [http://www.ricochet-source.com Ricochet: Source Homepage]<br/> | ||
[http://forums.steampowered.com/forums/forumdisplay.php?f=25 The Ricochet Forum @ forums.steampowered.com/forums]<br/> | [http://forums.steampowered.com/forums/forumdisplay.php?f=25 The Ricochet Forum @ forums.steampowered.com/forums]<br/> | ||
[http://en.wikipedia.org/wiki/Ricochet_%28Half-Life%29 Ricochet @ Wikipedia]<br/> | [http://en.wikipedia.org/wiki/Ricochet_%28Half-Life%29 Ricochet @ Wikipedia]<br/> | ||
[http://www.vadavaka.com/ Vadavaka - A Ricochet Community]<br/> | [http://www.vadavaka.com/ Vadavaka - A Ricochet Community]<br/> |
Revision as of 01:18, 1 October 2007
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Mod Status |
Ricochet: Source is a MOD for the Source engine. The aim is to port the original game, Ricochet, over to the Source engine. And hopefully in the future further expand upon the games concept and gain more interest for the Ricochet game as a whole.
Totally third party
Ricochet: Source is a third party modification, and is not developed by it's original creator Valve Software. The MOD will be free but will require Half Life 2 and Source SDK Base to play. Ricochet: Source is developed on a licensed version of the Half Life 2 Multiplayer Source Code (Not fully licensed).
Closed Alpha & upcoming release
An Alpha is currently running in the SupportWiki Translation Forums. This is private as only members of the SupportWiki team can download the MOD. Members of the translation team have generally enjoyed the modification. Later in July (this month) the website will be reopened after a long downtime. The website opening will coincide with the MOD's initial release.
Project status
The MOD is in a healthy state. There are some bugs but most of the Ricochet functionality is coded in.
The old team
This is the old team back in 2006. All of these people provided large contributions to help develop the first versions of Ricochet: Source. Virtually all of the people below have drifted away from the MOD. I think Skave is still around =).
- Jimmy "denzil" Headdon - Planning, Development and Assets.
- Chris "RomeoJGuy" Harris - [Code] Jump, Disc, Powerups, Bots, Teamplay (Gamemode), Deathmatch (Gamemode) and parts of the Arena gamemode.
- Bill "jb55" Casarin - [Code] Fall, Spawn protection.
- Jesse "SideEffect" LeBlanc - [Modeling] Disc, Pad, Pad arrows, Pyramids and Skybox.
- Kai "SkaveRat" de Haan - [Mapping] Many maps. Including rc_arena, rc_deathmatch1, rc_deathmatch2.
- Brittany "Pezzle" Pezzillo - [Concept Art] Concept art work (internal).
Current team
Development timeline
- (06) => Domain and server setup.
- (06) => Initial LUA coding in Garry's Mod. This was done to see how aspects of Ricochet such as the jump would handle in Source.
- (06) => Development forums setup (private).
- (06) => Denzil from Black Mesa Source joins the MOD, helps me out with planning development of the MOD in an organized fashion.
- (06) => Two Subversion servers are setup. One to host the compiled game files and one to host the uncompiled source code.
- (06) => SkaveRat joins. Does some initial mapping in Half Life 2: Deathmatch.
- (06) => Several concept art pieces are completed by Pezzel.
- (06) => RomeoJGuy (Coding) and SideEffect (Modeling) join.
- (06) => Website opens.
- (06 - Late) => Project steams ahead, a lot of work done, many strange and odd ideas planned, many fun alpha tests occur.
- (06 - Christmas) => Project begins to slow, some team members disappear. Site is pulled down.
- (07 - New Year) => Most members are gone. Project halted.
- (07 - June) => Project restarted.
- (07 - July) => Alpha released to SupportWiki translation team.
Join Ricochet: Source
Ricochet: Source is a very different modification and has a widely different gameplay to other Source MOD'S. It is an interesting and fun MOD to develop and hopefully over time will gain some popularity. If you have skills in any area feel free to contact me (Laurence) at:
- james3785@gmail.com
I will also be happy to answer any questions in the "Talk" section of this article.
External links
Ricochet: Source Homepage
The Ricochet Forum @ forums.steampowered.com/forums
Ricochet @ Wikipedia
Vadavaka - A Ricochet Community