User:Baliame/TF2 Progress: Difference between revisions
No edit summary |
m (typos) |
||
| Line 1: | Line 1: | ||
{{category header|background-color=#99FF99|border-color=lightgray}} | {{category header|background-color=#99FF99|border-color=lightgray}} | ||
{{category newcolumn|rowspan=6|width=50%|background-color=#7777DD|border-color=#000000}} | {{category newcolumn|rowspan=6|width=50%|background-color=#7777DD|border-color=#000000}} | ||
==Main Project== | |||
== Main Project == | |||
The current main project is: Team Fortress 2 map cp_infiltration. | The current main project is: Team Fortress 2 map cp_infiltration. | ||
* Progress: | * Progress: | ||
| Line 11: | Line 12: | ||
This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned. | This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned. | ||
* Round 1 is the round you can see on the right picture. The blue team spawns in the Blue HQ basement, from which they are digging a tunnel to the nearby Red HQ basement. The mission starts 40 seconds before the grand explosion uncovering the full way to the Red basement. The map itself takes place in the Red building which has 5 floors including the basement. There are some special features on this map: The first one which is almost done is a power generator which can be accessed by capturing point 3. This turns off all elevators, and probably other electrical devices which are WIP. | * Round 1 is the round you can see on the right picture. The blue team spawns in the Blue HQ basement, from which they are digging a tunnel to the nearby Red HQ basement. The mission starts 40 seconds before the grand explosion uncovering the full way to the Red basement. The map itself takes place in the Red building which has 5 floors including the basement. There are some special features on this map: The first one which is almost done is a power generator which can be accessed by capturing point 3. This turns off all elevators, and probably other electrical devices which are WIP. | ||
* Round 2 will be another HQ attack. This time, Blue blow a hole into the roof of a Red HQ. The map features 3 control points, and also a lot of routes only | * Round 2 will be another HQ attack. This time, Blue blow a hole into the roof of a Red HQ. The map features 3 control points, and also a lot of routes only accessible certain classes. At present time, this round is not started yet. | ||
* Round 3 and 4 will be uncovered to the public at a later date. | * Round 3 and 4 will be uncovered to the public at a later date. | ||
{{note|Baliame holds the right to change any details which are mentioned above.}} | {{note|Baliame holds the right to change any details which are mentioned above.}} | ||
{{note|The map will probably be released as a beta version with only Round 1 complete first.}} | {{note|The map will probably be released as a beta version with only Round 1 complete first.}} | ||
==Secondary Project== | |||
== Secondary Project == | |||
The current secondary project is: Team Fortress 2 map cp_sewer. | The current secondary project is: Team Fortress 2 map cp_sewer. | ||
{{note|This project got demoted to "secondary" due to technical issues.}} | {{note|This project got demoted to "secondary" due to technical issues.}} | ||
| Line 23: | Line 25: | ||
: SDK - Entities [|---------] | : SDK - Entities [|---------] | ||
: SDK - Map Beautification [----------] | : SDK - Map Beautification [----------] | ||
===Summary of 27 September 2007=== | |||
=== Summary of 27 September 2007 === | |||
[[image:Balisewerd1ss1.jpg|thumb|right|150px|The ruined wall and the purplebox control point.]] | [[image:Balisewerd1ss1.jpg|thumb|right|150px|The ruined wall and the purplebox control point.]] | ||
Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "[[func_ladder]]" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be | Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "[[func_ladder]]" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be inaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city. | ||
[[image:Balisewerd1ss2.jpg|thumb|right|150px|A little bridge acting as a passageway.]] | [[image:Balisewerd1ss2.jpg|thumb|right|150px|A little bridge acting as a passageway.]] | ||
Revision as of 00:57, 1 October 2007
Main ProjectThe current main project is: Team Fortress 2 map cp_infiltration.
File:Bali 29sep2007 cpinf ss1.JPG A nice cave. This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned.
Secondary ProjectThe current secondary project is: Team Fortress 2 map cp_sewer.
Summary of 27 September 2007File:Balisewerd1ss1.jpg The ruined wall and the purplebox control point. Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "func_ladder" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be inaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city. File:Balisewerd1ss2.jpg A little bridge acting as a passageway. |