User:Baliame/TF2 Progress: Difference between revisions
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{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
==Main Project== | ==Main Project== | ||
The current main project is: Team Fortress 2 map cp_sewer. | The current main project is: Team Fortress 2 map cp_infiltration. | ||
* Progress: | |||
: Paperwork - Design [||||||||||] | |||
: SDK - Map Layout [----------] | |||
: SDK - Entities [----------] | |||
: SDK - Map Beautification [----------] | |||
==Secondary Project== | |||
The current secondary project is: Team Fortress 2 map cp_sewer. | |||
{{note|This project got demoted to "secondary" due to technical issues.}} | |||
* Progress: | * Progress: | ||
: Paperwork - Design [||||||||||] | : Paperwork - Design [||||||||||] |
Revision as of 08:11, 28 September 2007
Main ProjectThe current main project is: Team Fortress 2 map cp_infiltration.
Secondary ProjectThe current secondary project is: Team Fortress 2 map cp_sewer. ![]()
Summary of 27 September 2007File:Balisewerd1ss1.jpg The ruined wall and the purplebox control point. Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "func_ladder" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be unaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city. File:Balisewerd1ss2.jpg A little bridge acting as a passageway. |