Talk:Func monitor: Difference between revisions

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Indeed, it creats a visual loophole that re-renders the camera shot to an infinite factor. So in other words the game crashes.--[[User:MrTwoVideoCards|Gear]] 17:35, 16 Aug 2007 (PDT)
Indeed, it creats a visual loophole that re-renders the camera shot to an infinite factor. So in other words the game crashes.--[[User:MrTwoVideoCards|Gear]] 17:35, 16 Aug 2007 (PDT)
:I'm pretty sure it has a maximum recursion depth...—'''[[User:Ts2do|ts2do]]''' 19:24, 16 Aug 2007 (PDT)

Revision as of 19:24, 16 August 2007

I am haveing a hard time finding this entity. Would someone help me out?

func_monitor is brush based, Interlopers has a tutorial that may help: [1]
I think this is Template:Not in fgd for cs source also -ts2do

It seems I can only use one camera on the map, am I doing something wrong? or is it a limitation?

It's a limitation that is well known and well grieved. (I added this bit of info to the article.) --Andreasen 06:57, 29 Aug 2006 (PDT)
Does this mean that you can't have a func_monitor showing camera A and another func_monitor showing camera B? --Darthkillyou 17:07, 16 Aug 2007 (PDT)

Indeed, it creats a visual loophole that re-renders the camera shot to an infinite factor. So in other words the game crashes.--Gear 17:35, 16 Aug 2007 (PDT)

I'm pretty sure it has a maximum recursion depth...—ts2do 19:24, 16 Aug 2007 (PDT)