Env cubemap: Difference between revisions

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(→‎Keyvalues: default is 32x)
Line 10: Line 10:
! Literal Value || Description
! Literal Value || Description
|-
|-
| 0 || Game default (usually 128x)
| 0 || Game default (usually 32x)
|-
|-
| 1 || 1x1
| 1 || 1x1
Line 22: Line 22:
| 5 || 16x16
| 5 || 16x16
|-
|-
| 6 || 32x32
| 6 || 32x32 (default)
|-
|-
| 7 || 64x64
| 7 || 64x64

Revision as of 06:41, 14 August 2007

Template:Wrongtitle

Entity Description

Env cubemap.png

An env_cubemap specifies the place that pictures will be taken to form a local cubemap. You can specify a specific face for the env_cubemap to apply to, but the general rule still applys that all faces will use the closest cubemap. For more detail read up on cubemaps themselves for advice on how, when, and where to use them.

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Keyvalues

  • cubemapsize
<choices>
Literal Value Description
0 Game default (usually 32x)
1 1x1
2 2x2
3 4x4
4 8x8
5 16x16
6 32x32 (default)
7 64x64
8 128x128
9 256x256
  • sides
<sidelist>
(Optional) Brushes face indices to directly attach to the env_cubemap.
Application in Hammer:
Press Pick then click on faces in the 3D View to select them.
Use CTRL while clicking to add or remove from the selection.

See also