Rise of War: Difference between revisions

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{{AlphaMod|engine=Source|download=}}[[Category:HL2_Third_Party_Mods]]__noeditsection__
{{AlphaMod|engine=Source|download=}}[[Category:HL2_Third_Party_Mods]]__noeditsection__
== Overview ==
== Overview ==
Rise of War is a World War II singleplayer first-person shooter. Rise of War follows the many campaigns of the Pacific, Eastern Front, and Western Front though the many battles leading to the end of World War II.
Rise of War is a total conversion, first person shooter modification for Half-Life 2.
 
Rise of War will contain many battles, from almost every campaign during World War II. Due to production goals, the first release will only contain 4 missions from the Battle of Normandy.
 
==== Realism ====
Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.
 
Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina.


== Team ==
== Team ==
We can not do this alone, please add yourself if you can make a contribution to the mod.


===Management===
===Management===

Revision as of 22:46, 6 August 2007

Template:AlphaMod

Overview

Rise of War is a total conversion, first person shooter modification for Half-Life 2.

Rise of War will contain many battles, from almost every campaign during World War II. Due to production goals, the first release will only contain 4 missions from the Battle of Normandy.

Realism

Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.

Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina.

Team

Management

Jon Vasquez-Rise of War Team Leader

Modeling

Weapons

Jeff MacLachlan-Lead Weapon Modeler

Props
Player models
Vehicles

Mapping

Braeden

Scripting

WWII Research

Jon Vasquez-Historian

External links

http://mods.moddb.com/9264/rise-of-war/

http://riseofwar.page.tl/