Func precipitation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (so nobody's gonna help me wiht the links?)
Line 44: Line 44:


* [[Precipitation issues]] - details various issues and workarounds involving the use of this entity.
* [[Precipitation issues]] - details various issues and workarounds involving the use of this entity.
* '''Tutorial:''' [http://sourcemapping.org/akg/tutorials/wisePrecip.asp Rain and Snow]


[[Category:Entities]][[Category:Brush Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 06:14, 10 July 2007

Template:Wrongtitle

Entity Description

A brush entity that creates rain and snow inside its volume.

Rain Related Console Commands

There are a number of console commands that control func_precipitation rendering. These include: r_rainalpha, r_rainalphapow, r_raindensity, r_rainlength, r_RainHack, r_rainlength, r_RainProfile (displays stats on rain rendering costs), r_RainRadius, r_RainSideVel (controls sideways movement of the rain particles, e.g. to simulate rain in the wind), r_RainSimulate (toggles animation on the rain; freezes the rain when set to 0), r_rainspeed, r_RainSplashPercentage and r_rainwidth.

Todo: The names of these seem descriptive enough for most of them, but what do r_rainalphapow and r_RainHack do?

Keyvalues

  • renderamt
<integer> Density (0-100%)
  • rendercolor
#000000 Color (R G B)
  • preciptype
<choices> Precipitation Type
Literal Value Description
0 Rain
1 Snow
Template:Ep1 add Template:Ep1 add
Template:Ep1 add Template:Ep1 add

Inputs

Outputs

See Also