Env global: Difference between revisions
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{{wrongtitle|title=env_global}} | {{wrongtitle|title=env_global}} | ||
==Entity Description== | ==Entity Description== | ||
An entity to control a game-specific global states. | An entity to control a game-specific global states, it can be used to force the [[weapon_physcannon|gravity gun]] to become the super gravity gun among other things. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} |
Revision as of 10:11, 3 June 2007
Entity Description
An entity to control a game-specific global states, it can be used to force the gravity gun to become the super gravity gun among other things.
Keyvalues
- Template:Kv targetname
- initialstate
- <choices> Initial State
Literal Value Description 0 Off 1 On 2 Dead
- globalstate
- <string> Global State to Set
Literal Value Description "gordon_precriminal" Gordon pre-criminal "antlion_allied" Antlions are player allies "suit_no_sprint" Suit sprint function not yet enabled "super_phys_gun" Super phys gun is enabled "friendly_encounter" Friendly encounter sequence (lower weapons, etc.) "gordon_invulnerable" Gordon is invulnerable "no_seagulls_on_jeep" Don't spawn seagulls on the jeep "ep2_alyx_injured" Episode 2: Alyx injured "ep_alyx_darknessmode" Episodic: Alyx darkness mode
Inputs
- Template:I targetname
- TurnOn
- Set state of global to ON.
- TurnOff
- Set state of global to OFF.
- Toggle
- Toggles state of global between ON and OFF.
- Remove
- Set state of global to DEAD.