Awakening: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 12: Line 12:
== Overview ==
== Overview ==


Awakening is a Half-Life 2 singleplayer mod where the player discovers what hapened to Adrian Shepard  
Awakening is a Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard (Half-Life: Opposing Force), what happened a bit before Gordons arrival at city 17, and where the antlions come from.
(Half-Life Opposing force) What happened a bit before Gordons arrival at city 17, and where the antlions come from.


Note that future official releases on the HL2 story might contradict with this mod.
Note that future official releases on the HL2 story might contradict with this mod.


The mod should have a playtime of roughly 1 hour leading you trough a intro and 5 playable levels.
The mod should have a playtime of roughly 1 hour leading you trough a intro and 5 playable levels.
Starting at a underground complex much like Black Mesa, leading you trough a outdoor snow envourement into a russian
Starting at a underground complex much like Black Mesa, leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching.
submarine base, A early combine citadel structure and a ancient location that the combine is researching.


   
   
Line 28: Line 26:
* Around 1 hour of gameplay including some small puzzles.
* Around 1 hour of gameplay including some small puzzles.
* Custom textures, world models (props), custom music and some custom voices.  
* Custom textures, world models (props), custom music and some custom voices.  
* 3-4 different envoirements.
* 3 to 4 different environments.




== History ==
== History ==


I (Bluestrike) started a mod for opposing force long timne ago but quit because I asumed Hl2 would be released any moment.
I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment.
It eventually took years and my urge to make a singleplayer mod never really went away.
It eventually took years and my urge to make a singleplayer mod never really went away.
Once HL2 was out and I finished some multiplayer maps I started a singleplayer again and this is the result.
Once Half-Life 2 was out and I finished some multiplayer maps I started a singleplayer again and this is the result.


Development started in july-august 2005 and soon after I was reqruited by the insurgency mod so development slowed down to vacations.
Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.
Then in the summer of 2006 development accelerated again and from december 2006 to the release at April 2007 I spent almost every free minute into the mod's development.


I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previoes mod. After the first media release somewhere in june 2006, Alex Mcgery contacted me with some samples of music and offered his help.  I asked one of the texture artists from the Insurgency mod to make me a few model skins and so Spine joined the team.
I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help.  I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team.
To tell the small story I had, I needed voiceactors, so I explored the Machinama scene and recieved the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.  
To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.  





Revision as of 05:26, 28 May 2007

Template:ReleasedMod

Menu - click to enlarge
Chapter 1 Wakeup Call - click to enlarge
Chapter 2 Grand Escape - click to enlarge
Chapter 2 Grand Escape - click to enlarge
Chapter 3 Kilo Base - click to enlarge
Chapter 4 Citadel Foundations - click to enlarge
Chapter 5 Antlion Infestation - click to enlarge


Overview

Awakening is a Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard (Half-Life: Opposing Force), what happened a bit before Gordons arrival at city 17, and where the antlions come from.

Note that future official releases on the HL2 story might contradict with this mod.

The mod should have a playtime of roughly 1 hour leading you trough a intro and 5 playable levels. Starting at a underground complex much like Black Mesa, leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching.



Features

  • Around 1 hour of gameplay including some small puzzles.
  • Custom textures, world models (props), custom music and some custom voices.
  • 3 to 4 different environments.


History

I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment. It eventually took years and my urge to make a singleplayer mod never really went away. Once Half-Life 2 was out and I finished some multiplayer maps I started a singleplayer again and this is the result.

Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.

I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help. I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team. To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.


Team

  • Bluestrike

http://www.bluestrike.be Leveldesign, Modeling, Choreography's.

  • Alex Mcgery

http://www.alexmcgery.com Music

  • Spine

http://www.spineroyal.com Textures, skins and some concepts.

  • Mumle

http://www.sukkertrip.dk Stassismodels.

  • Tess Snider

http://voice.malkyne.org Female voices.

  • Robert Ducat

http://www.partners-in-crime-studios.com Breen and Scientist voices.

  • Matthew Ducat

http://www.partners-in-crime-studios.com G-man voices.


Localized versions

Due to a bug with sourcesdk-base closecaptions does not work and no localised versions are planned.


External links