Perfect Dark Source: Creating a Map: Difference between revisions
Jump to navigation
Jump to search
m (out of stub) |
m (→Entities) |
||
Line 17: | Line 17: | ||
[[Perfect Dark Source: item weaponset|info_player_start]] : The player spawn entity. | [[Perfect Dark Source: item weaponset|info_player_start]] : The player spawn entity. | ||
[[Perfect Dark Source: item weaponset|item_weaponset]] : The weapon spawn entity. | [[Perfect Dark Source: item weaponset|item_weaponset]] : The weapon spawn entity. | ||
[[Perfect Dark Source: item weaponset|trigger_zone]] : Brush entity used on King of the Hill game mode. | [[Perfect Dark Source: item weaponset|trigger_zone]] : Brush entity used on King of the Hill game mode. | ||
== See Also == | == See Also == |
Revision as of 13:01, 4 May 2007
Setting up Hammer
Follow the pictures to set up hammer for creating Perfect Dark: Source maps. Each picture has its description.
Entities
info_player_start : The player spawn entity.
item_weaponset : The weapon spawn entity.
trigger_zone : Brush entity used on King of the Hill game mode.