Perfect Dark Source: Creating a Map: Difference between revisions

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== Setting up Hammer ==
Follow the pictures to set up hammer for creating Perfect Dark: Source maps. Each picture has its description.
 
 
[[Image:Perfect_dark_source_hammer1.png|thumb|left|200px|Step 1]]
[[Image:Perfect_dark_source_hammer2.png|thumb|left|200px|Step 2]]
[[Image:Perfect_dark_source_hammer3.png|thumb|left|200px|Step 3]]
<br style="clear:both" />
[[Image:Perfect_dark_source_hammer4.png|thumb|left|200px|Step 4]]
[[Image:Perfect_dark_source_hammer5.png|thumb|left|200px|Step 5]]
[[Image:Perfect_dark_source_hammer6.png|thumb|left|200px|Step 6]]
<br style="clear:both" />
 


== Setting up Hammer ==
* Load Hammer and open the Options dialog.
* Add ''pdark.fgd''
* Set build options as this.


== Entities ==
[[Perfect Dark Source: item weaponset|info_player_start]] : The player spawn entity.
[[Perfect Dark Source: item weaponset|item_weaponset]] : The weapon spawn entity.
[[Perfect Dark Source: item weaponset|trigger_zone]] : Brush entity used on King of the Hill game mode.


The player spawn entity used by the mod is [[info_player_start]]. The weapon spawn entity is [[Perfect Dark Source: item weaponset|item_weaponset]].





Revision as of 13:00, 4 May 2007

Setting up Hammer

Follow the pictures to set up hammer for creating Perfect Dark: Source maps. Each picture has its description.


Step 1
Step 2
Step 3


Step 4
Step 5
Step 6



Entities

info_player_start : The player spawn entity. item_weaponset : The weapon spawn entity. trigger_zone : Brush entity used on King of the Hill game mode.


See Also

Weapon Sets

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