Perfect Dark Source: Creating a Map: Difference between revisions
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== Setting up Hammer == | |||
Follow the pictures to set up hammer for creating Perfect Dark: Source maps. Each picture has its description. | |||
[[Image:Perfect_dark_source_hammer1.png|thumb|left|200px|Step 1]] | |||
[[Image:Perfect_dark_source_hammer2.png|thumb|left|200px|Step 2]] | |||
[[Image:Perfect_dark_source_hammer3.png|thumb|left|200px|Step 3]] | |||
<br style="clear:both" /> | |||
[[Image:Perfect_dark_source_hammer4.png|thumb|left|200px|Step 4]] | |||
[[Image:Perfect_dark_source_hammer5.png|thumb|left|200px|Step 5]] | |||
[[Image:Perfect_dark_source_hammer6.png|thumb|left|200px|Step 6]] | |||
<br style="clear:both" /> | |||
== Entities == | |||
[[Perfect Dark Source: item weaponset|info_player_start]] : The player spawn entity. | |||
[[Perfect Dark Source: item weaponset|item_weaponset]] : The weapon spawn entity. | |||
[[Perfect Dark Source: item weaponset|trigger_zone]] : Brush entity used on King of the Hill game mode. | |||
Revision as of 13:00, 4 May 2007
Setting up Hammer
Follow the pictures to set up hammer for creating Perfect Dark: Source maps. Each picture has its description.
Entities
info_player_start : The player spawn entity. item_weaponset : The weapon spawn entity. trigger_zone : Brush entity used on King of the Hill game mode.