Phys convert: Difference between revisions

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==See Also==
==See Also==


* [[A tutorial for phys_convert]]
* A '''tutorial''' for the phys_convert [http://developer.valvesoftware.com/wiki/Phys_convert]


* [[Prop_physics_override]] - Should be somewhat similar to this.
* [[Prop_physics_override]] - Should be somewhat similar to this.


[[Category:Entities]]
[[Category:Entities]]

Revision as of 17:07, 29 April 2007

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Entity Description

Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.

Keyvalues

Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
  • swapmodel <target_destination>
Model Swap Entity

Flags

  • 1: Convert Asleep

Inputs

Converts this entity's target to a physically simulated object.

Outputs

Fires after the conversion has taken place. (!activator is the activator)

See Also

  • A tutorial for the phys_convert [1]