The Ship SDK: Difference between revisions
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Note:This tool is provided by a third party and is not supported or maintained by Outerlight.
Warning:You must run "..\Steam\SteamApps\<username>\the ship\ship\launchsdk.bat" to launch the SDK once after each time of launching The Ship. You may run the batch file with a shortcut if you are so inclined.
Note:It is recommended that you first decompile a few maps in "..\Steam\SteamApps\the ship common.gcf" so you get a sense of how to construct the map's gameplay & functionality. See GCFScape for BSP extraction.
Note:You may run into an issue where The Ship never appears on the Source SDK configuration list. To fix this, you should open your modified GameConfig.txt in notepad before launching the SDK, resave it if it doesn't appear in the list, and switch to a different configuration to reload the GameConfig.txt file.
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Download the latest FGD release with the SDK update (03/31/07) [http://files.filefront.com/The_Ship_SDK/;7093282;/fileinfo.html here]. | Download the latest FGD release with the SDK update (03/31/07) [http://files.filefront.com/The_Ship_SDK/;7093282;/fileinfo.html here]. | ||
To run the deckplan script generator, you must have [http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en Microsoft .NET Framework Version 2.0] installed. | |||
==News== | ==News== |
Revision as of 17:22, 31 March 2007

Availability
Included in the unofficial The Ship SDK are CST (modified), VMEX (modified), The Ship's FGD, and Deckplanner. Download the The Ship SDK here. The Ship SDK utilizes the Source SDK, which is packaged along with Valve's major Source games. Visit this page to see a complete list of Source games that include the Source SDK. Purchase Half-Life 2: Deathmatch for only $9.95 to get full access to the Source SDK.
Download the latest FGD release with the SDK update (03/31/07) here.
To run the deckplan script generator, you must have Microsoft .NET Framework Version 2.0 installed.
News
Saturday March 31, 2007 SDK Update
- Adopted the official Outerlight FGD provided by [OL]Subs (Neil Davidson from Outerlight)
- Added a tool called deckplanner which can be found in ..\sourcesdk\bin\deckplanner
- Algorithm provided by [OL]Subs
- Added some sample deckplan files provided by [OL]Subs
Installation
- Replace all instances of <username> with your Steam username.
- Copy all files in The_Ship_SDK.zip to your "..\Steam\SteamApps\<username>" folder.
- Open "..\Steam\SteamApps\<username>\sourcesdk\bin\GameConfig.txt" and add the following entry.
Note:If no GameConfig.txt exists, run the Source SDK once.
Before
} "SDKVersion" "2"
Add
"The Ship" { "GameDir" "c:\program files\steam\steamapps\<username>\the ship\ship" "hammer" { "GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\The_Ship.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "C:\Program Files\Steam\SteamApps\<username>\the ship\ship.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_deathmatch" "BSP" "C:\Program Files\Steam\SteamApps\<username>\sourcesdk\bin\cstbsp-ts.exe" "Vis" "C:\Program Files\Steam\SteamApps\<username>\sourcesdk\bin\cstvis-ts.exe" "Light" "C:\Program Files\Steam\SteamApps\<username>\sourcesdk\bin\cstrad-ts.exe" "GameExeDir" "C:\program files\steam\steamapps\<username>\the ship" "MapDir" "c:\program files\steam\steamapps\<username>\the ship\sourcesdk_content\ship\mapsrc" "BSPDir" "C:\Program Files\Steam\SteamApps\<username>\the ship\ship\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Usage



See Also
- Category:The Ship
- The Ship Single Player: Starting your Mod
- Get technical support by going here or by sending a message to tsdodo@gmail.com.