Npc fisherman: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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==Outputs== | ==Outputs== | ||
*{{o basenpc}} | *{{o basenpc}} | ||
{{otherlang:en}} | |||
{{otherlang:en:ru|Npc_fisherman_(ru)}} | |||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 10:03, 16 March 2007
Entity Description
The fisherman is the sole non-enemy NPC in The Lost Coast HDR update. He was coded into the game before Lost Coast was released, with the model "models/ati_2004/fisherman.mdl". His code may be a copy of Barney's. There are also unused "pulling" animations left over from the scrapped boat puzzle.

Keyvalues
- Template:Kv basenpc
- ExpressionOverride
- <string> Facial expression override
Flags
Inputs
- Template:I basenpc
- SetExpressionOverride <string>
- Set facial expression override