Talk:Hammer Texture Browser: Difference between revisions
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I've never managed to get open source to work, is it broken? --[[user:TomEdwards|TomEdwards]] 13:08, 2 Jul 2005 (PDT) | I've never managed to get open source to work, is it broken? --[[user:TomEdwards|TomEdwards]] 13:08, 2 Jul 2005 (PDT) | ||
:It ''should'' work if you have a text editor associated with .VMT files in Windows. It uses the "open" windows command to open the file, so make sure your association contains that command. I'll add that to the documentation. --[[User:JeffLane|JeffLane]] 17:14, 2 Jul 2005 (PDT) | :It ''should'' work if you have a text editor associated with .VMT files in Windows. It uses the "open" windows command to open the file, so make sure your association contains that command. I'll add that to the documentation. --[[User:JeffLane|JeffLane]] 17:14, 2 Jul 2005 (PDT) | ||
:: "Open Source" button definitely works. You just have to make sure the .vmt's are extracted... Duh, took me a while to figure that out! :) --[[User:Campaignjunkie|- Campaignjunkie]] 01:17, 18 Jul 2005 (PDT) | |||
Opaque, Translucent, SelfIllum, Envmask (MODELS!) | Opaque, Translucent, SelfIllum, Envmask (MODELS!) | ||
having a models checkbox would be handy seeing as how using model textures on world brushes will give errors generaly and there are lots of model texturesto go through. comments? | having a models checkbox would be handy seeing as how using model textures on world brushes will give errors generaly and there are lots of model texturesto go through. comments? | ||
:Well if it has "model" in the texture name, you probably don't want to use it. But I think Valve is working on enhancements like this for the coming Hammer update anyway. --[[User:Campaignjunkie|- Campaignjunkie]] 01:17, 18 Jul 2005 (PDT) |
Revision as of 01:17, 18 July 2005
I've never managed to get open source to work, is it broken? --TomEdwards 13:08, 2 Jul 2005 (PDT)
- It should work if you have a text editor associated with .VMT files in Windows. It uses the "open" windows command to open the file, so make sure your association contains that command. I'll add that to the documentation. --JeffLane 17:14, 2 Jul 2005 (PDT)
- "Open Source" button definitely works. You just have to make sure the .vmt's are extracted... Duh, took me a while to figure that out! :) --- Campaignjunkie 01:17, 18 Jul 2005 (PDT)
Opaque, Translucent, SelfIllum, Envmask (MODELS!)
having a models checkbox would be handy seeing as how using model textures on world brushes will give errors generaly and there are lots of model texturesto go through. comments?
- Well if it has "model" in the texture name, you probably don't want to use it. But I think Valve is working on enhancements like this for the coming Hammer update anyway. --- Campaignjunkie 01:17, 18 Jul 2005 (PDT)