Talk:Push Gameplay: Difference between revisions
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It seems like it should be repositioned (so it's not portrayed as being important for everyone), or have a mention of WHY it's so useful (if I've missed something). | It seems like it should be repositioned (so it's not portrayed as being important for everyone), or have a mention of WHY it's so useful (if I've missed something). | ||
[[User:MMAN|MMAN]] | [[User:MMAN|MMAN]] | ||
:A quick read suggests that it's basic code for the style of capture-the-points where you have a line of points and you have to hold the previous point before you can capture the next one. I'd refer you to a particular TF map as a style reference, but it's been a while ... --[[User:Giles|Giles]] 16:39, 5 Mar 2007 (PST) |
Revision as of 17:39, 5 March 2007
Whats the hold up on this tutorial?
- I have been working on a map entity that you would place but at the moment im having some problems with it triggering the next and previous points.
- Any assistance given will be reflected with a tutorial in the spot where this post's parent document is located.
ImaTard 21:57, 3 Feb 2006 (PST)
http://www.hl2coding.com/forums/viewtopic.php?p=5089
ImaTard 11:39, 4 Feb 2006 (PST)
Im done with the entity, anyone who cares to inquire as to how i accomplished this please let me know if you are interested in the code. being posted here.
ImaTard 02:16, 5 Feb 2006 (PST)
Bug List:
- Points can be taken out of order if you are crafty... it doesnt kill the game too badly, but its definitely something that you coders will want to try to solve.
What is it?
Maybe it's just because I don't know about coding, but what is this "push gameplay" thing about anyway? It's linked on the main level design page as if it's something important for everyone.
It seems like it should be repositioned (so it's not portrayed as being important for everyone), or have a mention of WHY it's so useful (if I've missed something). MMAN
- A quick read suggests that it's basic code for the style of capture-the-points where you have a line of points and you have to hold the previous point before you can capture the next one. I'd refer you to a particular TF map as a style reference, but it's been a while ... --Giles 16:39, 5 Mar 2007 (PST)