Talk:Ai relationship: Difference between revisions
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Yes, and what if the game is multiplayer? What targetname/classname do you use for that? Valve's documentation on that seems to be missing. --[[User:TheJ89|TheJ89]] 13:24, 17 Jul 2005 (PDT) | Yes, and what if the game is multiplayer? What targetname/classname do you use for that? Valve's documentation on that seems to be missing. --[[User:TheJ89|TheJ89]] 13:24, 17 Jul 2005 (PDT) | ||
In singleplayer, !player (which is a [[pointer]] pointing twoard the local player entity) will pretend be treated as a targetname and treat the player thusly.--[[User:TheJ89|TheJ89]] 13:27, 17 Jul 2005 (PDT) | |||
Revision as of 12:27, 17 July 2005
What are you supposed to use for a classname or targetname if you want the relationship to change torwards the player? Will info_player_start work?
Yes, and what if the game is multiplayer? What targetname/classname do you use for that? Valve's documentation on that seems to be missing. --TheJ89 13:24, 17 Jul 2005 (PDT)
In singleplayer, !player (which is a pointer pointing twoard the local player entity) will pretend be treated as a targetname and treat the player thusly.--TheJ89 13:27, 17 Jul 2005 (PDT)