Valve Time: Difference between revisions
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(winter -> fall) |
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| Line 24: | Line 24: | ||
| The third week of Q2 | | The third week of Q2 | ||
|- | |- | ||
| | |This year's holiday season | ||
| | | Fall of next year | ||
|- | |- | ||
|[http://www.gamespot.com/pc/action/halflife2episode2/news.html?sid=6156496 2003] | |[http://www.gamespot.com/pc/action/halflife2episode2/news.html?sid=6156496 2003] | ||
Revision as of 14:22, 9 February 2007
| Valve Time | Actual Time |
|---|---|
| Tomorrow | At 10:00 Pacific |
| Next week | In 3 months |
| Shortly | Sometime around next week (see above) |
| In the coming weeks | At a completely undisclosed time |
| We're finishing this feature up now | We've just finished the concept and we'll start working on it in the coming weeks (see above) |
| In the upcoming months | Never |
| Q1 | The third week of Q2 |
| This year's holiday season | Fall of next year |
| 2003 | 2004 |
| 2006 | Fall 2007 |
| Until the problem is fixed with an
SDK update, use the following workaround: |
In our next-next-next-gen engine (when everything but our tools are broke) |
| When it's done | A month or two after just to be sure |
| When Team Fortress 2 ships | Coincident with the |
| Coming soon | When |