User:Daedalus: Difference between revisions

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I have become a developer for [[Master Blasters]], a deathmatch-based mod powered by rocket launchers and jetpacks, and flavoured with some Super Smash Bro's gameplay.
I have become a developer for [[Master Blasters]], a deathmatch-based mod powered by rocket launchers and jetpacks, and flavoured with some Super Smash Bro's gameplay.


==Side Project=
==Side Project==
Currently still working on a mod called [[Hauntings]], which is just basically a bunch of levels designed to spook the player.
Currently still working on a mod called [[Hauntings]], which is just basically a bunch of levels designed to spook the player.
I wrote the [[VGUI_HTML_Screen]] code myself, then decided to upload it for the rest of the world to use.
I wrote the [[VGUI_HTML_Screen]] code myself, then decided to upload it for the rest of the world to use.


Currently on hold as I work on the main project.
Currently on hold as I work on the main project.

Revision as of 06:21, 18 January 2007

Who is Daedalus?

Name Julian Thatcher
Age 19
Occupation Hobbyist Software Developer
Location Victoria, Australia
Website http://w.thedaedalus.net (site is sorta down)
Email daedalus.raistlin@gmail.com

dae_man2001@hotmail.com

MSN dae_man2001@hotmail.com

Hello, I am Daedalus, otherwise known as Julian Thatcher.

I'm a coder at heart, but also love mapping. I've found mapping for HL2 to be one of the best experiences.

What has he contributed?

Tutorials

Programs

  • A tool to help people convert .tga images to .vtf (and create custom vtex option files and .vmt files), called HL2Tex.

Other

What is he working on?

Main Project

I have become a developer for Master Blasters, a deathmatch-based mod powered by rocket launchers and jetpacks, and flavoured with some Super Smash Bro's gameplay.

Side Project

Currently still working on a mod called Hauntings, which is just basically a bunch of levels designed to spook the player. I wrote the VGUI_HTML_Screen code myself, then decided to upload it for the rest of the world to use.

Currently on hold as I work on the main project.