Vegetation: Difference between revisions
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Risk of Confusion: The term billboard technically refers to the camera facing vertical planes but can be interchangeable with alpha cards, ie. Billboard Clouds.
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::At the end of the video they recommend: | ::At the end of the video they recommend: | ||
::;{{Steam store|app/2386460|Tree_It|}}: Tree Generator. [https://www.evolved-software.com/treeit/treeit Free version] on dev's website, has missing features to the steam version. | ::;{{Steam store|app/2386460|Tree_It|}}: Tree Generator. [https://www.evolved-software.com/treeit/treeit Free version] on dev's website, has missing features to the steam version. | ||
::;[https://www.bentley.com/software/e-on-software-free-downloads/ Plant Factory]: Tree generator made freeware | ::;[https://www.bentley.com/software/e-on-software-free-downloads/ Plant Factory]: Tree generator made freeware as of 2024 ({{note}}: Website in firefox is bugged) | ||
Revision as of 19:51, 6 December 2025
Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design.
Types of Vegetation
In nature plants evolved to grow in different forms to fill gaps (niche) in their local environment (habitat). In a forest for example a vine grows up a tree to reach light that is less available on the ground.
Vegetation Types:
- Canopy (Largest trees)
- Mid story (Small trees, large shrubs)
- Understory (shrubs)
- Ground cover (Vines, grasses, herbs)
See Stratification
Biomes
Some general Biome/habitat types include:
- Forest
- Rainforest/Jungle
- Grassland
- Wetland/Swamp
- Alpine
- Desert
There are countless types of habitats which are determined by biogeographic factors.
Modelling Techniques
Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant they are aiming to create.
- Geometry / Mesh
- Comprises the thick section of a plant such as the trunk and large branches.
- Alpha Cards
- Double sided non-closed textured mesh with alpha mask (Large, curved and/or undulating leaf margins, ie. Aroids).
- Billboards / Imposter Cards
- A double sided 2D textured plane with alpha mask (similar to Sprite Cards in Particles). Planes can be fixed to the world or face towards the camera (with particle system). Fixed planes are incrementally rotated (2 = 90°, 4 = 45°, etc.) around Z Axis. (Grass, herbs).
- Billboard Clouds
- A non symmetrical technique of "billboarding" that maximizes viewable angles while aiming to minimize the amount of billboards (Leaf clumps, bushes).
- Shell Texturing
- A technique of layering billboards above one another to create the appearance of noisy repetitive 3d geometry (such as short grass) over large areas.
Textures
- alpha testing
Materials
Animation
LODs
Common Issues
Performance
- Overdraw
Lighting
Resources
How game developers create foliage - General overview
Foliage Art: an interesting specialty within Environment Art - More detailed overview
Mastering Foliage Art for Games: Pipeline Breakdown with Live Demos - Detailed workflow for creating vegetation, uses some paid software but concepts can be relevant to other programs.
- At the end of the video they recommend:
Tree_It- Tree Generator. Free version on dev's website, has missing features to the steam version.
- Plant Factory
- Tree generator made freeware as of 2024 (
Note:: Website in firefox is bugged)
- At the end of the video they recommend: