Vegetation: Difference between revisions
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Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. | Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. | ||
Latest revision as of 05:12, 3 December 2025
Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design.
Types of Vegetation
In nature plants evolved to grow in different forms to fill gaps (niche) in their local environment (habitat). In a forest for example a vine grows up a tree to reach light that is less available on the ground.
Vegetation Types:
- Canopy (Largest trees)
- Mid story (Small trees, large shrubs)
- Understory (shrubs)
- Ground cover (Vines, grasses, herbs)
See Stratification
Biomes
Some general Biome/habitat types include:
- Forest
- Rainforest/Jungle
- Grassland
- Wetland/Swamp
- Alpine
- Desert
There are countless types of habitats which are determined by biogeographic factors.
Modelling techniques
Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant they are aiming to create.
- Geometry
- comprises the thick section of a plant such as the trunk and large branches.
- Billboards / Imposter Cards
- (Grasses, radially symmetrical plants).
- Billboard Clouds
- (leaves, bushes).
Textures
- alpha testing