Trigger sound (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=trigger_soundscape}} {{CD|CTriggerSound|base=CBaseDelay|goldsrc=[https://github.com/HLSources/Spirit-of-Half-Life/blob/5ad2e00fe1546cc73e19255c75512a11ee3980c8/dlls/sound.cpp#L1150 sound.cpp]}} {{this is a|brush entity|name=trigger_sound|game=Spirit of Half-Life|game1=Day of Defeat}} A brush entity version of {{ent|env_sound}}. == Keyvalues == {{hl1 kv master}} {{KV|Room Type|intn=roomtype|float choices|Defines what DSP is applied when this entity is...") |
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== Keyvalues == | == Keyvalues == | ||
{{hl1 kv targetname}} | |||
{{hl1 kv master}} | {{hl1 kv master}} | ||
{{KV|Room Type|intn=roomtype|float choices|Defines what [[DSP]] is applied when this entity is triggered.}} | {{KV|Room Type|intn=roomtype|float choices|Defines what [[DSP]] is applied when this entity is triggered.}} | ||
Latest revision as of 19:42, 19 November 2025
| CTriggerSound |
trigger_sound is a brush entity available in
Spirit of Half-Life and
Day of Defeat. A brush entity version of env_sound.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
# Name 0 Normal (off) 1 Generic 2 Metal Small 3 Metal Medium 4 Metal Large 5 Tunnel Small 6 Tunnel Medium 7 Tunnel Large 8 Chamber Small 9 Chamber Medium 10 Chamber Large 11 Bright Small 12 Bright Medium 13 Bright Large 14 Water 1 15 Water 2 16 Water 3 17 Concrete Small 18 Concrete Medium 19 Concrete Large 20 Big 1 21 Big 2 22 Big 3 23 Cavern Small 24 Cavern Medium 25 Cavern Large 26 Weirdo 1 27 Weirdo 2 28 Weirdo 3