Natural Selection: Difference between revisions
		
		
		
		
		
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| {{releasedmod|engine=Goldsource|download=http://www.unknownworlds.com/ns/}} | {{releasedmod|engine=Goldsource|download=http://www.unknownworlds.com/ns/}} | ||
| {{HL1}} '''Natural Selection''' blends first-person combat with real-time strategy. It features intense 'marines vs. aliens' teamplay, where one marine can become 'Commander'. The Commander plays from a top-down strategic perspective and leads live players. The aliens can evolve upgrades like Cloaking and Scent of Fear, and can change lifeforms to run on walls, fly and even devour marines whole. NS has atmospheric indoor sci-fi environments full of steam and smoke, and features orchestral music from Jeremy Soule. | {{HL1}} '''Natural Selection''' blends first-person combat with real-time strategy. It features intense 'marines vs. aliens' teamplay, where one marine can become 'Commander'. The Commander plays from a top-down strategic perspective and leads live players. The aliens can evolve upgrades like Cloaking and Scent of Fear, and can change lifeforms to run on walls, fly and even devour marines whole. NS has atmospheric indoor sci-fi environments full of steam and smoke, and features orchestral music from Jeremy Soule. | ||
| == See also == | |||
| * [[Natural Selection 2]] | |||
| == External links == | == External links == | ||
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| * {{moddb|47}} | * {{moddb|47}} | ||
| * {{Valvestorefront link|90002}} | * {{Valvestorefront link|90002}} | ||
| {{stub}} | {{stub}} | ||
Revision as of 14:50, 3 January 2007
Template:Releasedmod
 Natural Selection blends first-person combat with real-time strategy. It features intense 'marines vs. aliens' teamplay, where one marine can become 'Commander'. The Commander plays from a top-down strategic perspective and leads live players. The aliens can evolve upgrades like Cloaking and Scent of Fear, and can change lifeforms to run on walls, fly and even devour marines whole. NS has atmospheric indoor sci-fi environments full of steam and smoke, and features orchestral music from Jeremy Soule.
 Natural Selection blends first-person combat with real-time strategy. It features intense 'marines vs. aliens' teamplay, where one marine can become 'Commander'. The Commander plays from a top-down strategic perspective and leads live players. The aliens can evolve upgrades like Cloaking and Scent of Fear, and can change lifeforms to run on walls, fly and even devour marines whole. NS has atmospheric indoor sci-fi environments full of steam and smoke, and features orchestral music from Jeremy Soule.

