List of CS:S Soundscapes: Difference between revisions
		
		
		
		
		
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| <code>compound.indoora</code>**  | | <code>compound.indoora</code>**  | ||
|   | | Low white noise, steady electrical hum, occasional sounds of gas inside machinery.  | ||
|  | |  | ||
|** When played using the ''playsoundscape'' command there is the continual buzzing of flies, in the level the flies are   | |** When played using the ''playsoundscape'' command there is the continual buzzing of flies, in the level the flies are not present.  | ||
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| <code>dust.Indoors</code>  | | <code>dust.Indoors</code>  | ||
|    | | Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.  | ||
|-  | |-  | ||
| <code>dust.Outdoors1</code>  | | <code>dust.Outdoors1</code>  | ||
|    | | Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.  | ||
''When played using the '''playsoundscape''' command the Stinged instruments are a large feature, in game, the volume of them varies according where in the soundscape you are.''  | |||
|-  | |-  | ||
| <code>dust.Outdoors2</code>  | | <code>dust.Outdoors2</code>  | ||
|    | | Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.  | ||
''When played using the '''playsoundscape''' command the drums are a large feature, in game, the volume of them varies according where in the soundscape you are.''  | |||
|}  | |}  | ||
Revision as of 16:28, 30 December 2006
Here is a list of soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Aztec
| Name | Description and Notes | 
|---|---|
aztec.outdoors_e3
 | 
Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | 
aztec.outdoors
 | 
Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
 | 
aztec.indoors
 | 
Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | 
aztec.indoors_river
 | 
The similar to aztec.indoors but with churning water and without the electrical hum.
 | 
aztec.outdoors_river
 | 
Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
 | 
Cobble
| Name | Description and Notes | 
|---|---|
cbble.indoors
 | 
A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | 
cbble.under
 | 
A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | 
cbble.outdoors1
 | 
A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a moo'ing cow. | 
cbble.outdoors2
 | 
Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
 | 
Chateau
| Name | Description and Notes | 
|---|---|
chateau.indoor
 | 
Continual white noise with occasionl creaks. | 
chateau.outdoor
 | 
Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | 
chateau.water
 | 
Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | 
chateau.water_enc
 | 
A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | 
Compound
| Name | Description and Notes | ||
|---|---|---|---|
compound.outdoora
 | 
No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles amd clangs. | ||
compound.indoora**
 | 
Low white noise, steady electrical hum, occasional sounds of gas inside machinery. | ** When played using the playsoundscape command there is the continual buzzing of flies, in the level the flies are not present. | 
Dust
| Name | Description and Notes | 
|---|---|
dust.Indoors
 | 
Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | 
dust.Outdoors1
 | 
Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.
 When played using the playsoundscape command the Stinged instruments are a large feature, in game, the volume of them varies according where in the soundscape you are.  | 
dust.Outdoors2
 | 
Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
 When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according where in the soundscape you are.  | 
Dust 2
| Name | Description and Notes | 
|---|---|
dust2.indoors
 | 
|
dust2.outdoors
 | 
Havana
| Name | Description and Notes | 
|---|---|
havana.indoors
 | 
|
havana.outdoors
 | 
Inferno
| Name | Description and Notes | 
|---|---|
inferno.Outside
 | 
|
inferno.Inside
 | 
|
inferno.LightbulbHum
 | 
|
inferno.RefrigeratorHum
 | 
|
inferno.CeilingFan
 | 
|
inferno.AngryDog
 | 
|
inferno.Cricket
 | 
|
inferno.Pigeons
 | 
|
inferno.TSpawn
 | 
|
inferno.Birds
 | 
|
inferno.FarBackCorner
 | 
|
inferno.BackAlley
 | 
|
inferno.TSpawnHall
 | 
|
inferno.BellTowerArea
 | 
|
inferno.LowerApartment
 | 
|
inferno.UpperApartment
 | 
|
inferno.BridgeApartment
 | 
|
inferno.BackHall
 | 
|
inferno.BalconyAlley
 | 
|
inferno.ApartmentHalls
 | 
|
inferno.SniperBalcony
 | 
|
inferno.BackBalcony
 | 
|
inferno.MiddleAlley
 | 
|
inferno.CrawlAlley
 | 
|
inferno.CrawlTunnel
 | 
|
inferno.BombsiteB
 | 
|
inferno.CTApartment
 | 
|
inferno.BombsiteBTunnel
 | 
|
inferno.DogBarkingInside
 | 
|
inferno.CTTunnel
 | 
|
inferno.CTSpawn
 | 
|
inferno.TheRuins
 | 
|
inferno.BombsiteA
 | 
|
inferno.ColumnAlley
 | 
Italy
| Name | Description and Notes | 
|---|---|
italy.indoor
 | 
|
italy.indoor_b
 | 
|
italy.indoor_t
 | 
|
italy.outdoors
 | 
Office
| Name | Description and Notes | 
|---|---|
office.outdoorsa
 | 
|
office.garagea
 | 
|
office.indoorsa
 | 
Piranesi
| Name | Description and Notes | 
|---|---|
piranesi.indoor
 | 
|
piranesi.outdoor
 | 
Port
| Name | Description and Notes | 
|---|---|
port.Outside
 | 
|
port.LightHum
 | 
|
port.LightHum2
 | 
|
port.MetalStress
 | 
|
port.TSpawn
 | 
|
port.TankFarmRoad
 | 
|
port.TankFarm
 | 
|
port.Pier
 | 
|
port.AroundTheWarehouse
 | 
|
port.Warehouse
 | 
|
port.TunnelTone
 | 
|
port.WarehouseTunnel
 | 
|
port.TunnelA3
 | 
|
port.TunnelA2
 | 
|
port.TunnelA1
 | 
|
port.Docks
 | 
|
port.Ship
 | 
Prodigy
| Name | Description and Notes | 
|---|---|
prodigy.computers
 | 
|
prodigy.vents
 | 
|
prodigy.tunnels
 | 
|
prodigy.hangar
 | 
Tides
| Name | Description and Notes | 
|---|---|
tides.tunnel
 | 
|
tides.courtyard
 | 
Train
| Name | Description and Notes | 
|---|---|
train.Outside
 | 
|
train.Dumpster
 | 
|
train.Traffic
 | 
|
train.Tank1
 | 
|
train.Tank2
 | 
|
train.BombTarget
 | 
|
train.Birds
 | 
|
train.TSpawn
 | 
|
train.TWalkway
 | 
|
train.BackAlley
 | 
|
train.BackCorner
 | 
|
train.SideAlley
 | 
|
train.CourtyardA
 | 
|
train.BombsiteA
 | 
|
train.CTSpawn
 | 
|
train.BombsiteBCatwalk
 | 
|
train.catwalk
 | 
|
train.BombsiteB
 | 
|
train.BackHall
 | 
|
train.BrickRoom
 | 
|
train.Restroom
 | 
|
train.LockerRoom
 | 
|
train.BreakRoom
 | 
|
train.SniperNest
 | 
|
train.Middle
 |