User:THE OWL/Sandbox/Templates/MatParamDef: Difference between revisions
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(Created page with "{{Warning|See {{T|Material Parameter Definition}}!}} <div> <div> <div style="box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-color:rgb(50 50 50); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; color:rgb(255 255 255 / 80%); position:sticky; padding:.5em 1em; top:0; z-index:10"> <kbd>$envmapmasktransform</kbd> {{VT|matrix}} #Keyvalues|<span style="background-color:rgb(100 180 255 / 3%); border:1px solid rgb(100 180 255 / 4%); borde...") |
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<div style="box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-color:rgb(50 50 50); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; color:rgb(255 255 255 / 80%); position:sticky; padding:.5em 1em; top:0; z-index:10"> <kbd>[[$envmapmasktransform]]</kbd> {{VT|matrix}} [[#Keyvalues|<span style="background-color:rgb(100 180 255 / 3%); border:1px solid rgb(100 180 255 / 4%); border-radius:.2em; padding:.2em .5em">Collapse</span>]]</div> | <div style="box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-color:rgb(50 50 50); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; color:rgb(255 255 255 / 80%); position:sticky; padding:.5em 1em; top:0; z-index:10"> <kbd>[[$envmapmasktransform]]</kbd> {{VT|matrix}} [[#Keyvalues|<span style="background-color:rgb(100 180 255 / 3%); border:1px solid rgb(100 180 255 / 4%); border-radius:.2em; padding:.2em .5em">Collapse</span>]]</div> | ||
<div style="background-color:rgb( | <div style="background-color:rgb(42 42 42); border:thick double rgb(255 255 255 / 4%); border-top:0; border-radius:0 0 .3em .3em; padding:.5em 1em"> | ||
Transforms the specular mask texture. | Transforms the specular mask texture. |
Revision as of 09:05, 24 August 2025

Transforms the specular mask texture.

- The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.
- center defines the point of rotation. Only useful if rotate is being used.
- scale fits the texture into the material the given number of times. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
- rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
- translate shifts the texture by the given numbers. .5 will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note:All values must be included!
Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place. [todo tested in ?]
Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin. [todo tested in ?]