Day of Defeat: Difference between revisions
m (→Maps) |
(→Maps: Changed the names of gamemodes to comply with the official DoD manual) |
||
Line 43: | Line 43: | ||
| {{mono|dod_caen}} || Before Alpha 6.0 || Territorial Control || Tim "Waldo" Holt || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Caen}} || Inspired by the {{w|icon=no|Battle of Caen}}. | | {{mono|dod_caen}} || Before Alpha 6.0 || Territorial Control || Tim "Waldo" Holt || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Caen}} || Inspired by the {{w|icon=no|Battle of Caen}}. | ||
|- | |- | ||
| {{mono|dod_charlie}} || Version 1.0 || | | {{mono|dod_charlie}} || Version 1.0 || Destroy the Objective || Joel "c0w" Weech || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by {{w|icon=no|Operation Overlord}}. | ||
|- | |- | ||
| {{mono|dod_chemille}} || Version 1.0 || Territorial Control || Chris "Narby" Auty || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Chemillé}} || | | {{mono|dod_chemille}} || Version 1.0 || Territorial Control || Chris "Narby" Auty || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Chemillé}} || | ||
Line 49: | Line 49: | ||
| {{mono|dod_donner}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|fr}} {{w|icon=no|Saint-Lô}} || Inspired by the {{w|icon=no|Battle of Saint-Lô}}. | | {{mono|dod_donner}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|fr}} {{w|icon=no|Saint-Lô}} || Inspired by the {{w|icon=no|Battle of Saint-Lô}}. | ||
|- | |- | ||
| {{mono|dod_escape}} || Version 1.1 || | | {{mono|dod_escape}} || Version 1.1 || Destroy the Objective || Arjan "IR" Bak || {{no}} || {{flag|nl}} {{w|icon=no|Arnhem}} || Inspired by {{w|icon=no|Operation Market Garden}}. | ||
|- | |- | ||
| {{mono|dod_falaise}} || Version 1.3 || | | {{mono|dod_falaise}} || Version 1.3 || Territorial Control || Wesley "FuzzDad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Falaise, Calvados|Falaise}} || Inspired by the {{w|icon=no|Falaise Pocket}}. | ||
|- | |- | ||
| {{mono|dod_flash}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|de}} Unspecified village || | | {{mono|dod_flash}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|de}} Unspecified village || | ||
|- | |- | ||
| {{mono|dod_flugplatz}} || Version 1.1 || | | {{mono|dod_flugplatz}} || Version 1.1 || Territorial Control || Wesley "FuzzDad" Shull || {{no}} || {{flag|de}} Unspecified airfield || | ||
|- | |- | ||
| {{mono|dod_forest}} || Version 1.0 || | | {{mono|dod_forest}} || Version 1.0 || Territorial Control || Brian "Arcturus" Schurko || {{no}} || {{flag|fr}} Unspecified forest || | ||
|- | |- | ||
| {{mono|dod_glider}} || Beta 3.0 || | | {{mono|dod_glider}} || Beta 3.0 || Capture/Destroy the Objective || Wesley "Fuzzdad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by the {{w|icon=no|American airborne landings in Normandy}}.<br><br>In beta versions, this map was called {{mono|para_glider}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Demolition. | ||
|- | |- | ||
| {{mono|dod_jagd}} || Version 1.0 || | | {{mono|dod_jagd}} || Version 1.0 || Capture/Destroy the Objective || Arjan "IR" Bak || {{yes}} || {{flag|fr}} {{w|icon=no|Villers-Bocage, Calvados|Villers-Bocage}} || Inspired by the {{w|icon=no|Battle of Villers-Bocage}}. | ||
|- | |- | ||
| {{mono|dod_kalt}} || Version 1.0 || Territorial Control || Tim "Waldo" Holt || {{yes}} || {{flag|de}} {{w|icon=no|Kalt, Rhineland-Palatinate|Kalt}} || | | {{mono|dod_kalt}} || Version 1.0 || Territorial Control || Tim "Waldo" Holt || {{yes}} || {{flag|de}} {{w|icon=no|Kalt, Rhineland-Palatinate|Kalt}} || | ||
|- | |- | ||
| {{mono|dod_kraftstoff}} || Beta 3.0 || | | {{mono|dod_kraftstoff}} || Beta 3.0 || Capture the Objective || Chris "Unreal" Scott || {{no}} (planned, but scrapped) || Unspecified town, Allied Territory || In beta versions, this map was called {{mono|para_kraftstoff}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point. | ||
|- | |- | ||
| {{mono|dod_merderet}} || Beta 2.0 || | | {{mono|dod_merderet}} || Beta 2.0 || Territorial Control || Arjan "IR" Bak || {{no}} || {{flag|fr}} {{w|icon=no|Merderet River}} || Inspired by {{w|icon=no|Mission Boston}}.<br><br>In beta versions, this map was called {{mono|dod_ramelle}}. | ||
|- | |- | ||
| {{mono|dod_northbound}} || Version 1.3 || Territorial Control || Arttu "skdr" Maki || {{no}} (planned, but scrapped) || Unspecified urban area, Northern Europe || | | {{mono|dod_northbound}} || Version 1.3 || Territorial Control || Arttu "skdr" Maki || {{no}} (planned, but scrapped) || Unspecified urban area, Northern Europe || | ||
|- | |- | ||
| {{mono|dod_saints}} || Version 1.3 || | | {{mono|dod_saints}} || Version 1.3 || Capture the Objective || Arjan "IR" Bak || {{no}} (planned, but scrapped) || {{flag|it}} {{w|icon=no|Sicily}} || Inspired by the {{w|icon=no|Allied invasion of Sicily}}. | ||
|- | |- | ||
| {{mono|dod_sturm}} || Version 1.3 || | | {{mono|dod_sturm}} || Version 1.3 || Territorial Control || Arjan "IR" Bak || {{no}} || Unspecified bridge || An upgraded version of {{mono|dod_merderet}}. | ||
|- | |- | ||
| {{mono|dod_switch}} || Version 1.1 || Territorial Control || Jeremy "Izuno" Miller || {{no}} || {{flag|it}} Unspecified town || Inspired by the Allied advance in the Italian mountains during the {{w|icon=no|Allied invasion of Italy|Italian Campaign}}. | | {{mono|dod_switch}} || Version 1.1 || Territorial Control || Jeremy "Izuno" Miller || {{no}} || {{flag|it}} Unspecified town || Inspired by the Allied advance in the Italian mountains during the {{w|icon=no|Allied invasion of Italy|Italian Campaign}}. | ||
|- | |- | ||
| {{mono|dod_vicenza}} || Version 1.0 || | | {{mono|dod_vicenza}} || Version 1.0 || Destroy the Objective || Jeremy "Izuno" Miller || {{no}} (planned, but scrapped) || {{flag|it}} {{w|icon=no|Vicenza}} || Inspired by {{w|icon=no|Operation Grapeshot}}. | ||
|- | |- | ||
| {{mono|dod_zalec}} || Version 1.0 || | | {{mono|dod_zalec}} || Version 1.0 || Capture/Destroy the Objective || Patrick "Mojo" Krefting || {{no}} (planned, but scrapped) || Zalec<!--see talk page-->, Western Front || | ||
|- | |- | ||
|} | |} |
Revision as of 06:39, 14 August 2025

May 6, 2003 (Retail)
dod_addon
folder) Day of Defeat (DoD for short) is a game where players enlists in an intense brand of Axis vs. Allied team play set in France, Italy, and Germany during the tail end of WWII. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal; missions are based on key historical operations; and as war rages on, players must work together with their squad to accomplish a variety of mission-specific objectives.
Like Counter-Strike, Day of Defeat started out as an unofficial GoldSrc mod before being picked up by Valve for a commercial release. It later received a
Source remake entitled
Day of Defeat: Source (DoD:S for short), which added enhancements such as HDR lighting, physics, new weapons, and updated versions of classic maps.
Maps
The following maps are included in version 1.3 of Day of Defeat.
Map | Since | Game Mode | Level Designer | In ![]() |
Locale | Notes |
---|---|---|---|---|---|---|
dod_anzio | Beta 2.0 | Territorial Control | Davide "Chow_Yun_Fat" Pernigo | Yes | ![]() |
Inspired by the Battle of Anzio. |
dod_avalanche | Beta 2.0 | Territorial Control | Iikka "Fingers" Keranen | Yes | ![]() |
Inspired by Operation Avalanche. |
dod_caen | Before Alpha 6.0 | Territorial Control | Tim "Waldo" Holt | No (planned, but scrapped) | ![]() |
Inspired by the Battle of Caen. |
dod_charlie | Version 1.0 | Destroy the Objective | Joel "c0w" Weech | No (planned, but scrapped) | ![]() |
Inspired by Operation Overlord. |
dod_chemille | Version 1.0 | Territorial Control | Chris "Narby" Auty | No (planned, but scrapped) | ![]() |
|
dod_donner | Version 1.0 | Territorial Control | Svante "xerent" Ekholm | Yes | ![]() |
Inspired by the Battle of Saint-Lô. |
dod_escape | Version 1.1 | Destroy the Objective | Arjan "IR" Bak | No | ![]() |
Inspired by Operation Market Garden. |
dod_falaise | Version 1.3 | Territorial Control | Wesley "FuzzDad" Shull | No | ![]() |
Inspired by the Falaise Pocket. |
dod_flash | Version 1.0 | Territorial Control | Svante "xerent" Ekholm | Yes | ![]() |
|
dod_flugplatz | Version 1.1 | Territorial Control | Wesley "FuzzDad" Shull | No | ![]() |
|
dod_forest | Version 1.0 | Territorial Control | Brian "Arcturus" Schurko | No | ![]() |
|
dod_glider | Beta 3.0 | Capture/Destroy the Objective | Wesley "Fuzzdad" Shull | No | ![]() |
Inspired by the American airborne landings in Normandy. In beta versions, this map was called para_glider and was intended for the Paratrooper game mode. In the retail version, it was remade for Demolition. |
dod_jagd | Version 1.0 | Capture/Destroy the Objective | Arjan "IR" Bak | Yes | ![]() |
Inspired by the Battle of Villers-Bocage. |
dod_kalt | Version 1.0 | Territorial Control | Tim "Waldo" Holt | Yes | ![]() |
|
dod_kraftstoff | Beta 3.0 | Capture the Objective | Chris "Unreal" Scott | No (planned, but scrapped) | Unspecified town, Allied Territory | In beta versions, this map was called para_kraftstoff and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point. |
dod_merderet | Beta 2.0 | Territorial Control | Arjan "IR" Bak | No | ![]() |
Inspired by Mission Boston. In beta versions, this map was called dod_ramelle. |
dod_northbound | Version 1.3 | Territorial Control | Arttu "skdr" Maki | No (planned, but scrapped) | Unspecified urban area, Northern Europe | |
dod_saints | Version 1.3 | Capture the Objective | Arjan "IR" Bak | No (planned, but scrapped) | ![]() |
Inspired by the Allied invasion of Sicily. |
dod_sturm | Version 1.3 | Territorial Control | Arjan "IR" Bak | No | Unspecified bridge | An upgraded version of dod_merderet. |
dod_switch | Version 1.1 | Territorial Control | Jeremy "Izuno" Miller | No | ![]() |
Inspired by the Allied advance in the Italian mountains during the Italian Campaign. |
dod_vicenza | Version 1.0 | Destroy the Objective | Jeremy "Izuno" Miller | No (planned, but scrapped) | ![]() |
Inspired by Operation Grapeshot. |
dod_zalec | Version 1.0 | Capture/Destroy the Objective | Patrick "Mojo" Krefting | No (planned, but scrapped) | Zalec, Western Front |

Release History
The information was taken from readme.txt
in the game files, as well as from archives of the official Day of Defeat website.
- Alpha 1 (Unknown)
- Alpha 2 (Unknown)
- Alpha 3 (Unknown)
- Alpha 4 (April 8, 2000)
- Alpha 5.0 (Unknown)
- Alpha 5.5 (Unknown)
- Alpha 6.0 (September 27, 2000)
- Alpha 6.5 (October 15, 2000)
- Alpha 6.6 (October 16, 2000)
- Alpha 6.7 (October 28, 2000)
- Alpha 6.8 (November 6, 2000)
- Alpha 6.9 (December 6, 2000)
- Alpha 7.0 (December 21, 2000)
- Alpha 7.1 (December 30, 2000)
- Alpha 7.2 (January 1, 2001)
- Alpha 7.3 (January 5, 2001)
- Alpha 7.3b/pre-Beta 1.0 (January 6, 2001)
- Beta 1.0 (January 12, 2001)
- Beta 1.1 (February 13, 2001)
- Beta 1.2 (April 12, 2001)
- Beta 1.2b (April 27, 2001)[citation needed]
- Beta 1.3 (June 30, 2001)
- Beta 1.3b (August 1, 2001)
- Beta 2.0 (February 6, 2002)
- Beta 2.1 (May 10, 2002)
- Beta 3.0 (July 11, 2002)
- Beta 3.1 (August 7, 2002)
- Beta 3.1b (August 8, 2002)[citation needed]
- Version 1.0 (May 1, 2003)
- Version 1.0b (June 11, 2003)
- Version 1.1 (November 14, 2003)
- Version 1.1b (November 19, 2003)
- Version 1.1c (December 10, 2003)
- Version 1.2 (May 19, 2004)
- Version 1.3 (July 7, 2004)
See also
External links
Day of Defeat on Wikipedia
- Game manual
- Modding forums archive
|