User:PavelCheloveckov: Difference between revisions
Jump to navigation
Jump to search
No edit summary Tag: Reverted |
No edit summary Tag: Reverted |
||
Line 1: | Line 1: | ||
{| class="infobox | {| class="infobox" | ||
|- | |- | ||
! colspan="2" style="text-align:center; font-size:110%; background:#1a1a1a; color:#f7921e;" | [[File:HL2_logo.webp|30px|link=]] {{PAGENAME}} | ! colspan="2" style="text-align:center; font-size:110%; background:#1a1a1a; color:#f7921e;" | [[File:HL2_logo.webp|30px|link=]] {{PAGENAME}} |
Revision as of 07:49, 26 July 2025
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 PavelCheloveckov
| |
---|---|
<html> <img src="PavelCheloveckov.jpg" style="max-width: 550px;" alt="PavelCheloveckov"> </html> | |
Разработчик | Команда KLG (PavelCheloveckov) |
Движок | Source Engine (SDK 2013) |
Тип проекта | Мод на Half-Life 2 |
Жанр | Шутер, Sci-Fi, Альтернативная история |
Платформа | PC (Windows) |
Стадия | В разработке |
UI | Полностью кастомный (VGUI) |
Шрифт | Alte DIN 1451 Mittelschrift |
PavelCheloveckov
PavelCheloveckov is an independent mod developer working with the Source Engine, mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of KLG Studio, a small team aimed at developing mods and Source-based content.
Projects
- Freeman Journey – a single-player total conversion mod for Half-Life 2 with custom maps, fully reworked HUD (VGUI), original storyline, and new gameplay features.
- Portal: Lost Episode – an experimental mod based on the Portal game, featuring puzzle-driven gameplay with alternative story elements and custom aesthetics.
Skills
- Level design in Hammer
- Custom HUD development (VGUI)
- Font integration using OTF/TTF
- Ambient sound design
- I/O entity logic scripting
- Custom UI and menu design
- Working with Source SDK 2013
Tools Used
- Hammer
- Source SDK 2013
- VTFEdit
- GCFScape
- HLMV (Model Viewer)
- Crowbar
Notes
Pavel is currently working on expanding his Source knowledge by experimenting with HUD/UI redesign and deeper mod scripting. He is also active in the Fandom community and documents his projects on various wikis.