Template:KV Shadow/strings: Difference between revisions
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|DisableShadowsDesc={{#switch:{{Language}} | |DisableShadowsDesc={{#switch:{{Language}} | ||
|#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping. | |#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a <kbd>prop_static</kbd>. Does not affect shadow mapping. | ||
|hr=Sprječava entitet da stvara jeftine sjene renderirane u teksturu ili sjene s mapom svjetla ako je entitet prop_static. Ne utječe na mapiranje sjena. | |hr=Sprječava entitet da stvara jeftine sjene renderirane u teksturu ili sjene s mapom svjetla ako je entitet <kbd>prop_static</kbd>. Ne utječe na mapiranje sjena. | ||
|ru=Отключить создание объектом простых текстурных теней, или теней в виде световой карты, если объект является | |ru=Отключить создание объектом простых текстурных теней, или теней в виде световой карты, если объект является <kbd>prop_static</kbd>. Не влияет на карты теней. | ||
|zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。 | |zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 <kbd>prop_static</kbd> 的光照贴图阴影。不影响影子映射。 | ||
}} | }} | ||
|DisableReceiveShadows={{#switch:{{Language}} | |DisableReceiveShadows={{#switch:{{Language}} |
Latest revision as of 19:30, 29 June 2025
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- Shadow
- Disable Shadows
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- Choices
- Default
- No cache - render every frame
- Cache it - render only once