Npc vortigaunt: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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: Fires when a player +USEs the vortigaunt. | : Fires when a player +USEs the vortigaunt. | ||
[[Category:Entities]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 06:25, 15 July 2005
Entity Description
Allow multiple models (for slaves), but default to vortigaunt.mdl

Dedicated Console Variables
- sk_vortigaunt_health
- <integer> Vortigaunt spawn health
- sk_vortigaunt_armor_charge
- <integer> Amount of energy to charge the player with
- sk_vortigaunt_dmg_claw
- <integer> Damage from a claw melee attack
- sk_vortigaunt_dmg_rake
- <integer> Damage from a rake melee attack
- sk_vortigaunt_dmg_zap
- <integer> Damage from a zap range attack
Keyvalues
- model
- <studio> World model
- ArmorRechargeEnabled
- <boolean> Allow Armor Recharging
Flags
Inputs
- EnableArmorRecharge
- Allow armor recharging on players
- DisableArmorRecharge
- Do not allow armor recharging on players
- ExtractBugbait <string>
- Causes the vortigaunt to extract bugbait from the named target passed in.
- ChargeTarget <string>
- Force the vortigaunt to charge the named target.
Outputs
- OnFinishedExtractingBugbait
- Fires when the vortigaunt's finished extracting bugbait from a target.
- OnFinishedExtractingTauCannon
- Fires when the vortigaunt's finished extracting the tau cannon from the jeep.
- OnFinishedChargingTarget
- Fires when the vortigaunt has finished charging a target.
- OnPlayerUse
- Fires when a player +USEs the vortigaunt.